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More Toddler Interactions V3

by TheSweetSimmer Posted 2nd Jun 2023 at 9:10 PM - Updated 14th Mar 2024 at 11:16 PM by TheSweetSimmer
 
136 Comments / Replies (Who?) - 72 Feedback Posts, 63 Thanks Posts
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Test Subject
#126 Old 17th Mar 2024 at 8:06 AM
hi!, I want to congratulate you on the mod, especially the animations, they are incredibly well done, much more than maxis/ea itself which is a multi-million dollar company, and the most incredible thing is that I believe you must have done this alone in your home at no cost. You should get hired as an animator at some studio if you don't work in that.

I have a question: I have this mod in version 2 compressed together with other interaction mods for children, toddlers, etc. And unfortunately I lost the reference to create a new .package with the other mods and version 3. Can I copy version 3, import it into my compressed mod pack and leave it to replace the items? Or do you believe you can break the mod pack?
Imagine Wonderfully!
staff: trainee moderator
Original Poster
#127 Old 18th Mar 2024 at 2:12 AM
Quote: Originally posted by vaddish
hi!, I want to congratulate you on the mod, especially the animations, they are incredibly well done, much more than maxis/ea itself which is a multi-million dollar company, and the most incredible thing is that I believe you must have done this alone in your home at no cost. You should get hired as an animator at some studio if you don't work in that.

I have a question: I have this mod in version 2 compressed together with other interaction mods for children, toddlers, etc. And unfortunately I lost the reference to create a new .package with the other mods and version 3. Can I copy version 3, import it into my compressed mod pack and leave it to replace the items? Or do you believe you can break the mod pack?


Hey there and thank you so much!! I mainly enjoy animating and making mods as a hobby, because I think it'd feel like more of a chore if it was my actual work

I'm pretty sure you'll be okay just importing over all the files within the new version to the merged package file

- When one gets inspired by the other, the one inspires another - Anything is Possible.

You can view some of my WIPs and other stuff for TS3 on my Twitter here ---> https://twitter.com/SweetSavanita
Test Subject
#128 Old 20th Mar 2024 at 6:32 PM
Quote: Originally posted by TheSweetSimmer
Hey there and thank you so much!! I mainly enjoy animating and making mods as a hobby, because I think it'd feel like more of a chore if it was my actual work

I'm pretty sure you'll be okay just importing over all the files within the new version to the merged package file


Yes, you're right, Savanita. Maybe if it was your job, you would lose the passion hahahaha

I had made the replacement at my own risk before seeing your message. So far so good!!
Lab Assistant
#129 Old 20th Mar 2024 at 10:13 PM
I love this mod so much!!! Here is the Italian translation. Great job and thank you very much!!!
Attached files:
File Type: zip  ITA_IT_moreToddlerInteractions.zip (1.1 KB, 5 downloads)
Test Subject
#130 Old 6th Apr 2024 at 5:12 PM
Quote: Originally posted by TheSweetSimmer
It must be some type of stereo that I haven't added the interaction to, but I have tested that the wall stereos on community lots and festival lots do work however. As for the check on interaction again, I'm sorry but I can't really look into the problem since it works fine in my game with both mods installed 🤷‍♀️ Maybe you could try taking out all of your mods except for the two and see if it works then?


Hello again! A long time after, I know, but I wasn't able to troubleshoot my issues here. I think I have perhaps an idea now! Do you have Simler90's core mod installed in your game?
Imagine Wonderfully!
staff: trainee moderator
Original Poster
#131 Old 6th Apr 2024 at 6:12 PM
Quote: Originally posted by Moonah
Hello again! A long time after, I know, but I wasn't able to troubleshoot my issues here. I think I have perhaps an idea now! Do you have Simler90's core mod installed in your game?


Heya! Yes I do have Simler90's core mod, but recently I did a test with all my mods and just NRaas mods and they worked out fine, with and without the core mod.

- When one gets inspired by the other, the one inspires another - Anything is Possible.

You can view some of my WIPs and other stuff for TS3 on my Twitter here ---> https://twitter.com/SweetSavanita
Test Subject
#132 Old 6th Apr 2024 at 7:06 PM
Quote: Originally posted by TheSweetSimmer
Heya! Yes I do have Simler90's core mod, but recently I did a test with all my mods and just NRaas mods and they worked out fine, with and without the core mod.


Oh! That explains why my game crashed after the intro with your last update of this mod of yours! ( Thank you SO much for helping me undestanding my game issues ! T.T )
You see, not only I have NRaas mods in my game, but I also have other mods and fixes conflicting with Simler's mod! That's why I didn't add their core mod in my game at all in the first place!
That beeing said, I realised that since Simler's core mod is out, new mods or new updated ones I use in my game make it act sooo weird before crashing it! Not only yours, actually!
I suspected for a while that Simler's mod, beeing a core mod, could've "stick" itself to other people's mods and perhaps CCs and that could be the reason why they don't work in my game, perhaps?
OMG, Thank you So So much again for helping me out on that! 'cause it's been Months, and other than that, I didn't see any reasons why some mods crashed my game right away or make it act strange for a while AND then crashed T.T
Even if I'm still not completely certain of that, at least, you opened a possible cause for my issues to me, and I'm sooo grateful for that, you don't imagine!
Thank you once again and have a beautiful day !
Test Subject
#133 Old 9th Apr 2024 at 1:24 PM
I absolutely LOVE your mods! Thank you so much for making them! They make my family gameplay soo much more enjoyable!
One suggestion though: do you think you can restrict the interactions in this mod and your others for the Sims who have the Dislikes Children trait? I've been playing with the Wolff family, they had a baby which was of course unwanted by Thrornton but he just wouldn't stop autonomously cuddling and playing and bathing and whatnot with their little girl. I can put some storytelling into this surely but you see the issue :D
In any case, the interactions are top notch as always and I'm extremely glad to have your mods in my game <3
Test Subject
#134 Old 12th Apr 2024 at 1:36 AM
Quote: Originally posted by TheSweetSimmer
Heya! Yes I do have Simler90's core mod, but recently I did a test with all my mods and just NRaas mods and they worked out fine, with and without the core mod.


Hello ,
Can I ask you wich version of Simler90's core mod you have? The last update or a previous version?
Thank you and have a good day
Test Subject
#135 Old 25th Apr 2024 at 2:43 PM
Here is the Dutch translation.
Attached files:
File Type: zip  MoreToddlerInteractions_Strings-Dutch.zip (1.0 KB, 0 downloads)
Field Researcher
#136 Old 29th Apr 2024 at 4:26 PM
This mod is of masterclass quality. Why is it not featured? This mod is one of my favorites and the animations are so good they feel like part of the game.
Lab Assistant
#137 Old 11th May 2024 at 11:21 PM
Hi! This is such a wonderful mod but I have run into a bug when it comes to "Sit and feed." If my sim wants to feed the toddler food that another sim made like pancakes, or if it's from a buffet, the sim will hold the toddler and endlessly keep trying to grab the food from either the fridge or the buffet to no avail. It happens to npc sims autonomously too. The only things I can have my sim sit and feed the toddler are muffins that children make with the kid oven, baby food or a baby bottle. Sometimes even the Sit and feed -> baby food interaction bugs out to where the toddler becomes invisible (possibly from the 2nd story of the home) but the parent sim is still feeding them the baby food. Hope you're able to help!

All I want to do is play sims
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