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LotAdjuster 2.8 (Updated Jan 31, 2010)

by Mootilda Posted 19th Apr 2008 at 4:40 AM - Updated 27th Nov 2013 at 3:31 PM by Nysha
 
488 Comments / Replies (Who?) - 479 Feedback Posts, 8 Thanks Posts
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Site Helper
Original Poster
#401 Old 23rd Feb 2009 at 9:36 PM
I don't believe that this would be too difficult, although I'm not currently parsing the family information record. I was also thinking about adding the lot number, since some people find that useful as well. I'll put both of these on my to-do list.
Field Researcher
#402 Old 7th Mar 2009 at 2:33 PM
Perhaps, I am too late to find this! I am searching a way to deal with the build problem at the border of sims2 lots for such a long time! I've got an ides to make a seamless view for floor level between the lots. But yours helps it for walls etc. BIG THANks for SUCH AN ADORABLE WORK!
You can have a look at my seamless floor object here: http://www.thesimsresource.com/memb...t%20/id/755847/ With that, I've built visual river, which runs through many lots, or built maxis matched road between two lots. (I will be glad to get your advice. When you find that one is good. I can make it better and upload it at MTS2.)

I'm searching for every new idea to deal with the Sims! To me this game's just like a tool. One can change and create everything he/she wants!
Site Helper
Original Poster
#403 Old 7th Mar 2009 at 8:48 PM
The shrinking feature of the LotAdjuster can be used to create a seamless view for the floor, roof, and wall levels. Have you seen plasticbox's tutorial:

http://www.modthesims2.com/showthread.php?t=286909
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Original Poster
#404 Old 12th Mar 2009 at 8:51 PM Last edited by Mootilda : 14th Mar 2009 at 12:30 AM. Reason: add title
Default Alternate Download Location
As a download alternative, I have uploaded the LotAdjuster to MATY:

http://www.moreawesomethanyou.com/s...ic,14629.0.html

You can download there, but please feel free to continue to comment here, if you find the environment at MATY too hostile.
Instructor
#405 Old 22nd Mar 2009 at 4:32 AM
Every time I try to click any of the neighbourhoods I get this error
I cant do anything with this program at all.. any ideas? :[
Site Helper
Original Poster
#406 Old 23rd Mar 2009 at 6:16 PM
I can't imagine what's causing this error. Are you getting any errors before you see the neighborhood selection screen? Are you seeing the full list of your neighborhoods correctly? And, you're getting the same error, no matter which neighborhood you select? Or, is the number ('23') different for each neighborhood that you select?

Could you click on the Details button and see whether there's any further information?
Instructor
#407 Old 24th Mar 2009 at 12:48 PM
Thanks for the reply, it happened every time I tried to click a neighbourhood it would go down to N515 no matter which one I picked and then that came up..
I just tried again to maybe get a video to show how it scrolls straight to N515 and highlights it but.. it WORKED! Its amazing... odd.. I dont know why it was giving me that error each time I tried before..
DUH! The one difference between now and the other day when I tried is.. my game was open before, now it is not.. do we have to have the game closed before we do it? Of course, that seems logical.. if that is why it is suddenly working now then I am extremely sorry for wasting your time..
Site Helper
Original Poster
#408 Old 24th Mar 2009 at 3:19 PM
Yes, you have to have the game closed because the LotAdjuster is trying to change the files that the game currently has open and locked.

Glad you found the problem.
Test Subject
#409 Old 25th Mar 2009 at 4:52 PM
I have read these comments and not found the problems that I've had. 1. I cannot set a driveway now. I expanded a 3x3 lot to +3 back and +3 right. The road in front of the +3 right disappeared and the driveway I tried to set would only stay on the road in front of the house perpendicular to the road instead of the house. When I resized and shrank the lot back to -3 right I got the road in front back and the driveway now positioned correctly but still would not set in place. 2. That disappearing road problem mentioned above for any right/left side expanding. I did follow all of the tutorial steps exactly each time. My lot is occupied: would that be the problem? Thank you
Site Helper
Original Poster
#410 Old 25th Mar 2009 at 5:16 PM
As you've noticed, if there is no road and sidewalk on the front right side of the lot, the game sometimes tries to place the driveway in an incorrect location. This is a "feature" of the game.

So, the question is: why don't you have a road and sidewalk at the front right of the lot?

It doesn't sound like you completed Phase 2 of the expansion. You need to edit the lot and make a build change to convince the game to regenerate the lot impostor. Once you have the new lot impostor, you need to pick up the lot and place it down again; this will convince the game to regenerate the road and sidewalk. This step will also reconcile any discrepancies between the neighborhood and lot terrain, and otherwise clean up after the expansion.

After completing phase 2 of the expansion, I believe that you will find that you have no further problems with your lot.

Expanding an occupied lot should not be a problem.
Test Subject
#411 Old 25th Mar 2009 at 8:37 PM
Quote: Originally posted by Mootilda
As you've noticed, if there is no road and sidewalk on the front right side of the lot, the game sometimes tries to place the driveway in an incorrect location. This is a "feature" of the game.

So, the question is: why don't you have a road and sidewalk at the front right of the lot?

It doesn't sound like you completed Phase 2 of the expansion. You need to edit the lot and make a build change to convince the game to regenerate the lot impostor. Once you have the new lot impostor, you need to pick up the lot and place it down again; this will convince the game to regenerate the road and sidewalk. This step will also reconcile any discrepancies between the neighborhood and lot terrain, and otherwise clean up after the expansion.

After completing phase 2 of the expansion, I believe that you will find that you have no further problems with your lot.

Expanding an occupied lot should not be a problem.


I did make the structural change, saved and exited to neighbor hood. I tried to pickup the lot but do not have the ability to select an occupied lot to do this and when I tried to do it with an unoccupied lot I could not put it back down - had to use Escape which left everything the same. I did fins out that I could place a driveway using only the driveway extension once I had gone back to the original size but could not place an actual driveway anywhere. Tried several lots. Again, thank you for all of your help. Think I'll move my family out and try it that way.
Site Helper
Original Poster
#412 Old 25th Mar 2009 at 8:57 PM Last edited by Mootilda : 25th Mar 2009 at 9:11 PM.
The LotAdjuster has always relied on the game to do a portion of the work associated with expanding a lot; I'd like to understand why you're having problems.

Which EPs do you have installed? Is this just a standard residential lot, or is it an apartment building or other special lot?

Can you explain exactly what happens when you try to pick up the occupied lot? You seem to be saying that the game won't actually allow you to pick the lot up. Does your cursor change to an open hand? When you click, does the open hand change to a closed hand?

The only time that I remember seeing behavior like this is when I was using an unpatched Apartment Life and was trying to move an occupied apartment building. If this is an occupied apartment building, then you need to move your sims out before expanding the lot. Otherwise, you risk creating a discrepancy between the apartment base and apartment sublot(s).

Or, perhaps you've expanded the lot down a hill or into the water and the game will let you pick up the lot, but won't let you place the expanded lot down again? If so, you might want to try doing the expansion in two separate steps: First, expand to the right and complete phase 2 to regenerate the road. Then, expand backwards into the hill or water. At this point, it shouldn't matter so much that you can't move the lot a second time, since the road was regenerated during the first expansion.
Test Subject
#413 Old 25th Mar 2009 at 9:56 PM
I figured out the problem. The terrain was such that the largest that I can make this lot without moving it was 5x5. Once I did that then I could pickup the lot and put it back down and everything corrected including the driveway placements. Thank you for all of your help. You're a doll.
Test Subject
#414 Old 25th Mar 2009 at 10:40 PM
I have all the expansion packs and every stuff pack except for h&m, family fun, and holiday. I tried installing it and it won't work it just freezes what should I do?
Site Helper
Original Poster
#415 Old 25th Mar 2009 at 11:31 PM Last edited by Mootilda : 26th Mar 2009 at 1:27 AM.
Did you install .NET 2.0 and extract all of the files from the LotAdjuster zip? If the LotAdjuster can't find all of the necessary files, it won't be able to run.

Have you exited the game before running, so that the LotAdjuster has access to the necessary files? Are you running anything else, like SimPE, that might have locked access to the files?

When you run the program, do you see the initial welcome screen? Do you get any sort of error?
Lab Assistant
#416 Old 27th Mar 2009 at 9:18 AM
I hope this isn't a stupid question.

If you have a corner lot, roads on front and on right side, can you place a driveway off of the right-side road? Because I can't, it'll only let me place off of the front road. Then, of course, that makes it so I can't place an extension or garage door. :P

Check out Picking Up the Pieces
(Chapter 4 PART TWO posted 9/16/12)
~~~~
Quote:
"Jean-Luc, we're only moving six hundred people." ~Admiral Dougherty
"How many people does it take before it becomes wrong? Hmm? A thousand? Fifty thousand? A million? How many people does it take, Admiral!?" ~Picard
Site Helper
Original Poster
#417 Old 27th Mar 2009 at 2:54 PM Last edited by Mootilda : 27th Mar 2009 at 3:35 PM.
Default Driveway on a Side Road
Have you tried using the "sideways driveway" tutorial? It's pretty simple, but will only work for two of the four possible lot rotations: sun at front right or back left. If you specifically want your sideways driveway to be on the right side, only one of those two lot rotations will give you the desired result; I believe that you want the sun at the front right to add a driveway at the right side.

ETA: I confirmed that this technique works to add a driveway on the side road of the Broke house in Pleasantview; they just happen to have the sun at the back left, which allows them to add a driveway on the left side.

If you are just starting your new lot, this may be your best option. Be sure to put in the sideways driveway before doing too much building, to be sure that you've got it working correctly.

If that doesn't work for you, I believe that there might be a solution which involves temporarily rotating your lot. I'll need to work out the details, so let me know if you need me to help you further.

Sideways Driveway Tutorials:
http://www.modthesims2.com/showthread.php?t=164641
http://www.sims2wiki.info/wiki.php?...ay_Fun_Tutorial
Lab Assistant
#418 Old 27th Mar 2009 at 8:46 PM
Thanks, that tutorial worked! Thankfully, the sun was at the front right 'cuz I had already built the lot! It's my own house too, so I guess I really ought to be thankful that our real house is in the direction it's in, lol :D

And by the way, I absolutely *love* the LotAdjuster ... I started this lot much bigger in on direction and smaller in another, so I would be able to tell easier exactly where to put the house .... but I started it knowing I could and would have to use this program :D

Check out Picking Up the Pieces
(Chapter 4 PART TWO posted 9/16/12)
~~~~
Quote:
"Jean-Luc, we're only moving six hundred people." ~Admiral Dougherty
"How many people does it take before it becomes wrong? Hmm? A thousand? Fifty thousand? A million? How many people does it take, Admiral!?" ~Picard
Test Subject
#419 Old 28th Mar 2009 at 11:04 PM
Default I Need Lots Of Help Asap!!!
PLEASE help me!!!
I don't no what has happening but I have downloaded the "dotnetfx" thing and installed it and I have downloaded the "LotAdjuster, I click into it and comes up with...

"Welcome to the LotAdjuster.
With this program, you can modify a Sims 2 lot in various ways, including:
- enlarge a lot up to a size of 6 x 6
- move a lot within a neighborhood
- add and remove roads
- shrink a lot

In general, a lot can only be modified by this program after it has been built on or played with.

The program may not be able to handle lots which were saved with Expansion Packs released after The Sims™ 2 Mansion and Garden Stuff.

Press the Start button to begin."
...
Then when I click start, a message come up saying this...

"Unhandled exeption has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately.

Could not load file or assembly 'simpe.package, Version=1.0.2990.38590, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified."

So then I click continue and it has that timer watchglass thing, I wait but it doesn't do anything!

I AM SUCH A CABBAGE AT THIS.
Site Helper
Original Poster
#420 Old 29th Mar 2009 at 1:33 AM
NoNameAtAll, for some reason, .NET is unable to find the simpe.package that was shipped with the LotAdjuster.

Which version of .NET do you have installed?

Which operating system are you running? Windows XP? Vista? 32-bit or 64-bit?

Did you extract all of the files from the zip file into the same directory? Are you running the EXE from that extracted directory? If you try to run the LotAdjuster from inside of the zip file, it won't be able to find the appropriate DLLs.
Forum Resident
#421 Old 30th Mar 2009 at 11:22 PM
at last I decided to downoad your tool. actually I had downloaded the first version of the expander and had problems and no time/want to understand better why
now I will try too - thank you and all the simmers helping you with it
I have a question for you - excuse me if you already answered this but there are too many posts to browse into what if I mod a house with your tool and then upload it here: 1) may I upload it? 2) may other simmers have problems? 3) what about Vista?

I create for my amusement. I share for -I hope!- yours :)
Enjoy and ... Happy simming!
Site Helper
Original Poster
#422 Old 31st Mar 2009 at 12:52 AM
1) Yes, you may upload lots which were modified with the LotAdjuster.

2) For the most part, people have not had problems with these lots. However, as a lot creator, you should be sure to test any lot that you upload, whether or not you used the LotAdjuster on it. When you upload the lot, you probably want to mention that you used the LotAdjuster to create your lot.

3) Some people have reported problems with .NET when running the LotAdjuster on Vista. However, there are a lot of people who have no problems at all.

Note: you shouldn't double-post (two posts in a row). This is especially true when the second post is just the first post with a few extra words. Just use the "Edit" button to add to your original post instead.
Forum Resident
#423 Old 31st Mar 2009 at 1:13 AM
thank you for the replies
excuse me for the double post: it was a mistake of course, I know I can edit
deleting the first one
hugs
Alisar

I create for my amusement. I share for -I hope!- yours :)
Enjoy and ... Happy simming!
Field Researcher
#424 Old 31st Mar 2009 at 8:44 PM
Is there anyway you could upload a version compatible with mac, please i would be very grateful
Site Helper
Original Poster
#425 Old 1st Apr 2009 at 5:15 AM
I'm not familiar with MACs, but my understanding is that this would require a complete rewrite, so it's not really feasible.

However, some people run Windows on their MAC, or have a separate machine in their house that is running Windows. If so, you can just run Phase 1 of the adjustment on Windows and run Phase 2 using your game installed on the MAC.
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