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Cabinets *Reworked* New Meshes - Railed or Unrailed, Your Choice

SCREENSHOTS
4,118 Downloads 565 Thanks  Thanks 29 Favourited 26,628 Views
Uploaded: 30th Mar 2007 at 2:24 AM
Updated: 30th Mar 2007 at 3:22 AM
I started to make some recolors of my cabinets, and then decided to rework the meshes in a more efficient way....
I've detached the rails along the top of the cabinets, and made seperate objects out of them, so now you can use the cabinets without rails, and add the rails only when you want to


You'll have to use moveobjects on to place the rails, and boolprop snapobjectstogrid false to place the 'opposite side' side rail, but all the other pieces will snap together without cheats.



I did do a few recolors, this batch is from the Fat City Counters - the bright colored ones... the 2 counters in that set - with the wood grains -are a bit harder and I'm still working on them - And I'm still working on other recolors to match maxis counters.

I've also repositorized the Main Cabinet, so if you want to do any recolors, be sure to do it thru that package... I attached a uvmap below...

These all have new GUID's - I couldn't really have them replace anything, or else half the set would change to rails only...so if you prefer these over the over the originals, you can delete the old ones.

The set is still 5 meshes, but now there is:

Polygon Counts:
Main Cabinet Faces 350 Vertices 557
Corner Cabinet Faces 652 Vertices 1058
Corner Rail Faces 440 Vertices 656
Front Rail Faces 354 Vertices 528
Side Rail Faces 162 Vertices 240

Additional Credits: SimPE Wings3D
UVMapper Classic
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