More sensible lights for Maxis lamps – Base Game
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SCREENSHOTS
Created by plasticbox
Uploaded: 8th Apr 2009 at 9:23 AM
Updated: 13th Jan 2015 at 4:23 AM
Updated: 13th Jan 2015 at 4:23 AM
This is a global fix for some of the strange, useless, and/or broken lights of the Maxis lamps. It has two parts:
1. a tweaked lightObjects.txt that changes which predefined lights are assigned to which lamps;
2. a tweaked colors.txt that also changes some of the light colours.
The two files are not dependent on each other, you can use either or both.
Changes made:
See screenshots below for a complete before/after overview. Most obvious changes are:
– Some lamps look like they’d be rather soft/warm (and some even say so in their catalogue description), yet Maxis decided to give them "Soft Blue" light or something similarly WTF. I’ve changed those to Amber or Soft Amber.
– The three lightbulb-shaped lamps were basically useless for any non-disco environment – I’ve assigned softer colours to them;
– Fixed the blindingly bright light cast by one of the outdoor lamps;
– Fixed the "Founding Fathers" lamp that was completely broken (Maxis simply forgot to assign a light to it, duh).
In colours.txt I also made SoftAmber less pink and Amber more yellowish and more intense – they’re pretty much indistinguishable originally. I slightly tweaked the Fluorescent light as well, made SoftWhite a touch warmer, and Fire a bit more yellow (since that works better for the candle-type lights in the higher EPs).
Both of these files go in (Base Game) TSData > Res > Lights > objects. Make a backup of the original before you overwrite.
Compatibility:
I suppose that there may be lighting mods out there that also modify these files, so you’d have to see which one you like better. I'm told that the Radiance mod, and other similar ones, will simply ignore this one – you won't see any effect, but nothing bad will happen either. Thanks Numenor for letting me know! =)
This will affect all lights anywhere in the game. You need to exit and restart in order to see the effect.
DIY:
This is extremely easy to tweak: just open the lightObjects file in a text editor and reassign the lights you want. I’ve commented most of it so that you can see which light is which; the other names should be self-explaining. The syntax is very simple:
create Three(lightingTableBigBulbGreen_light)
create SoftWhite(lightingTableBigBulbGreen_light)
means 1. make the light for the green "lightbulb" table lamp as defined in "Three" (a preset defined near the top of the file – I didn't mess with any of those), and 2. give it the colour "SoftWhite".
The names of the presets relate to the brightness of the lights – "Two" is very weak (I don't think I've seen that used that anywhere), "Ten" is very strong (used only for outdoor lights). The colours are defined in colours.txt as RGB on a 0–1 range (not 0–255).
I do not take requests. Even if I did, I only have up to Seasons. If you want anything else changed, please DIY.
See also:
More sensible lights for Maxis lamps – Pets/OfB/Seasons
1. a tweaked lightObjects.txt that changes which predefined lights are assigned to which lamps;
2. a tweaked colors.txt that also changes some of the light colours.
The two files are not dependent on each other, you can use either or both.
Changes made:
See screenshots below for a complete before/after overview. Most obvious changes are:
– Some lamps look like they’d be rather soft/warm (and some even say so in their catalogue description), yet Maxis decided to give them "Soft Blue" light or something similarly WTF. I’ve changed those to Amber or Soft Amber.
– The three lightbulb-shaped lamps were basically useless for any non-disco environment – I’ve assigned softer colours to them;
– Fixed the blindingly bright light cast by one of the outdoor lamps;
– Fixed the "Founding Fathers" lamp that was completely broken (Maxis simply forgot to assign a light to it, duh).
In colours.txt I also made SoftAmber less pink and Amber more yellowish and more intense – they’re pretty much indistinguishable originally. I slightly tweaked the Fluorescent light as well, made SoftWhite a touch warmer, and Fire a bit more yellow (since that works better for the candle-type lights in the higher EPs).
Both of these files go in (Base Game) TSData > Res > Lights > objects. Make a backup of the original before you overwrite.
Compatibility:
I suppose that there may be lighting mods out there that also modify these files, so you’d have to see which one you like better. I'm told that the Radiance mod, and other similar ones, will simply ignore this one – you won't see any effect, but nothing bad will happen either. Thanks Numenor for letting me know! =)
This will affect all lights anywhere in the game. You need to exit and restart in order to see the effect.
DIY:
This is extremely easy to tweak: just open the lightObjects file in a text editor and reassign the lights you want. I’ve commented most of it so that you can see which light is which; the other names should be self-explaining. The syntax is very simple:
create Three(lightingTableBigBulbGreen_light)
create SoftWhite(lightingTableBigBulbGreen_light)
means 1. make the light for the green "lightbulb" table lamp as defined in "Three" (a preset defined near the top of the file – I didn't mess with any of those), and 2. give it the colour "SoftWhite".
The names of the presets relate to the brightness of the lights – "Two" is very weak (I don't think I've seen that used that anywhere), "Ten" is very strong (used only for outdoor lights). The colours are defined in colours.txt as RGB on a 0–1 range (not 0–255).
I do not take requests. Even if I did, I only have up to Seasons. If you want anything else changed, please DIY.
See also:
More sensible lights for Maxis lamps – Pets/OfB/Seasons
Filename | Size | Downloads | Date | |||||
lightfix_BaseGame.zip
Size: 2.3 KB · Downloads: 7,023 · 8th Apr 2009 |
2.3 KB | 7,023 | 8th Apr 2009 | |||||
For a detailed look at individual files, see the Information tab. |
Key:
- - File was updated after upload was posted
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Also Thanked - Users who thanked this download also thanked:
by Nopke
Packs Needed
None, this is Sims 2 base game compatible!
Other Information
Type:
– Fixed
: Fixed Maxis Mistakes
– Global Mods
: Mods that change the way the game works without requiring any user intervention.
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– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
Please do not redistribute any unmodified files – link to the upload post instead.