Custom hood deco creating tips.
Date Posted: 6th Apr 2009 at 6:08 PM
Views: 1660
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Hi all
Finnaly, i've came up with some tips on making your own custom neighborhood decoration.
There's nothing special actually... If you have experience on making custom content such as meshing, texturing, UVmapping, importing, etc. but if you don't, please, go to the tutorials section first - there you can find all the information about all this stuff...
Anyway, creating custom hood decos is very familiar to making other custom objects. It's all about cloning...
First of all, run SimPE
go to prefrences and tick an 'advanced mode' box:
Then hit 'Ok' and restart SimPE
From now on, all neighborhood objects will be available here:
For me, best object for cloning is a 'concrete breakwater' (from 'misc' submenu). I use it oftenly when i need to import a single mesh object.
So if you have your custom object prepared with it's mesh and textures, clone a breakwater and after going through familiar cloning steps you'll see a recource tree.
I'll not stop on importing mesh or textures (there's allready some great tutorials here at MTS2). I'll just explain a very important part of recourse tree:
So.. i guess that's all i can say
In the end, here is an archive with a scale template - an .obj file with 1x1 tile box included. Top side of the box is ingame road level, so it will help if you need your custom object appear on the ground but above the road.
Hope it will help you, creative minds, in making custom decorations! :D
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