Posts: 36
Thanks: 1 in 1 Posts
After monkeying around I figured out how to trick the game into not making the reflections "catch"
It seems that if you put 4 small pool blocks on the furthest side of the lot and don't allow the pond water to pass the 4 blocks. It then tricks the game into thinking the pond is part of the pool, thus the elimination of "catching" reflections. Here is a picture to illustrate what I mean.
P.S. Thanks for the tea, I really enjoyed it! *gives tea and a cookie to Niol for all his amazing work*