View Single Post in: TIPTORIAL: Extracting UV Maps for Better Recolors (2009 update)

Not actually evil.
Original Poster
#8 Old 18th Jan 2009 at 11:04 PM
Default Using the UV Map
Using the UV Map

You've got a UV map image, now what can you do with it?
The UV map can help you do all the tasks below more precisely.

* change the shape of a neckline
* align your texture correctly at seams (ie. stripes on sleeves)
* place buttons, pockets, shoe laces, etc. exactly where you want them
* lengthen or shorten sleeves or pant legs on skin tight meshes
* lengthen or shorten skirt or dress hems on alpha meshes


How will it help you do that? Use GIMP or PhotoShop to open a texture.
Create a new layer above the texture. Stick the UV map in that layer.
Make the UV map background transparent so you only see the UV map lines,
and the texture layer underneath shows through. Now you can see where
each part of the texture goes on the mesh. This is best used together with
previewing your texture in MilkShape.

Image Layers - Texture and UV Map



MilkShape Texture Preview


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Screenshots

Please spay or neuter your pets. --- Cat Music Video! --- my meshes