#8
18th Jan 2009 at 11:04 PM
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Using the UV Map
Using the UV Map
You've got a UV map image, now what can you do with it?
The UV map can help you do all the tasks below more precisely.
* change the shape of a neckline
* align your texture correctly at seams (ie. stripes on sleeves)
* place buttons, pockets, shoe laces, etc. exactly where you want them
* lengthen or shorten sleeves or pant legs on skin tight meshes
* lengthen or shorten skirt or dress hems on alpha meshes
How will it help you do that? Use GIMP or PhotoShop to open a texture.
Create a new layer above the texture. Stick the UV map in that layer.
Make the UV map background transparent so you only see the UV map lines,
and the texture layer underneath shows through. Now you can see where
each part of the texture goes on the mesh. This is best used together with
previewing your texture in MilkShape.
Image Layers - Texture and UV Map
MilkShape Texture Preview
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