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[OUTDATED] Changing Lot size after building and/or playing (Archived)

by Andi8104 Posted 19th Jul 2006 at 3:03 PM - Updated 27th Nov 2013 at 9:20 PM by Nysha
 
Closed Thread Locked by: Reason: Go to: http://www.modthesims2.com/showthread.php?t=175884
363 Comments / Replies (Who?) - 362 Feedback Posts
Page 14 of 15
Test Subject
#326 Old 21st Apr 2007 at 10:29 PM
Quote: Originally posted by envie3001
The daughter of Andi8104 postet in german simforum.de that he has passed away.


Andie, kann Gott im Himmel Sie in sein Haus annehmen. Mag er aufpaßt über die familie und die freunde Sie nach links nach und erweicht ihre sorge. Sie werden vermißt. Amen.

Bitty

My GF and I have started a brand new forum for creators, both experianced and new, who want to share what they've made. Great starting place for those who can't get posted elsewhere yet.
http://toyz-chest.com/simplemachinesforum/
Test Subject
#327 Old 29th Apr 2007 at 8:02 PM
Hi, I got a question about the lotexpander hack. I'm using the 1.2.2 version, which is supposed to be compatible with the Seasons expansion (I have all the ep and sp there is out the market). However, when I use it to increase the size of a 5x5 lot to 6x6, a error occurred, saying that:

"Source array was not long enough. Check srcIndex and length, and the array's lower bounds."

And when I enter the game again, the lot is expanded with strips of blue and unusable tiles. How do I fix that? Thanks in advance for the replies.
Here's the detailed version of the error message:






See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentException: Source array was not long enough. Check srcIndex and length, and the array's lower bounds.
at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length, Boolean reliable)
at LotExpander.R_3ARY.set_Width(Int32 value)
at LotExpander.LotExpander.ZuScreen4()
at LotExpander.LotExpander.WeiterButton_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
LotExpander
Assembly Version: 0.0.0.0
Win32 Version: 0.0.0.0
CodeBase: file:///C:/User%20Data/Games/The%20Sims%202/Additional%20Programs/LotExpander/LotExpander.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
simpe.package
Assembly Version: 1.0.2529.20833
Win32 Version: 1.0.2529.20833
CodeBase: file:///C:/User%20Data/Games/The%20Sims%202/Additional%20Programs/LotExpander/simpe.package.DLL
----------------------------------------
simpe.interfaces
Assembly Version: 1.0.2529.20832
Win32 Version: 1.0.2529.20832
CodeBase: file:///C:/User%20Data/Games/The%20Sims%202/Additional%20Programs/LotExpander/simpe.interfaces.DLL
----------------------------------------
simpe.helper
Assembly Version: 0.60.2.20832
Win32 Version: 0.60.2.20832
CodeBase: file:///C:/User%20Data/Games/The%20Sims%202/Additional%20Programs/LotExpander/simpe.helper.DLL
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
simpe.clst
Assembly Version: 1.0.2529.20833
Win32 Version: 1.0.2529.20833
CodeBase: file:///C:/User%20Data/Games/The%20Sims%202/Additional%20Programs/LotExpander/simpe.clst.DLL
----------------------------------------
simpe.commonhandler
Assembly Version: 1.0.2529.20832
Win32 Version: 1.0.2529.20832
CodeBase: file:///C:/User%20Data/Games/The%20Sims%202/Additional%20Programs/LotExpander/simpe.commonhandler.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Test Subject
#328 Old 7th May 2007 at 7:00 AM
I have the same problem as a Tower and some other people with the lot going kind of blueish after you expand it. Is there a way to return it to it's normal size so it doesn't do that?
Test Subject
#329 Old 9th May 2007 at 8:40 AM
Default Errors with LotExpander 122 with .net 2
I have SimPE 0.62 and .net 2.0

I am getting this error from .net when I run LotExpander.exe

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentException: Source array was not long enough. Check srcIndex and length, and the array's lower bounds.
at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length, Boolean reliable)
at LotExpander.R_3ARY.set_Width(Int32 value)
at LotExpander.LotExpander.ZuScreen4()
at LotExpander.LotExpander.WeiterButton_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
LotExpander
Assembly Version: 0.0.0.0
Win32 Version: 0.0.0.0
CodeBase: file:///I:/Sims2/Zips/MTS2_483036_Sorcerer_LE_122/LotExpander.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
simpe.package
Assembly Version: 1.0.2529.20833
Win32 Version: 1.0.2529.20833
CodeBase: file:///I:/Sims2/Zips/MTS2_483036_Sorcerer_LE_122/simpe.package.DLL
----------------------------------------
simpe.interfaces
Assembly Version: 1.0.2529.20832
Win32 Version: 1.0.2529.20832
CodeBase: file:///I:/Sims2/Zips/MTS2_483036_Sorcerer_LE_122/simpe.interfaces.DLL
----------------------------------------
simpe.helper
Assembly Version: 0.60.2.20832
Win32 Version: 0.60.2.20832
CodeBase: file:///I:/Sims2/Zips/MTS2_483036_Sorcerer_LE_122/simpe.helper.DLL
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
simpe.clst
Assembly Version: 1.0.2529.20833
Win32 Version: 1.0.2529.20833
CodeBase: file:///I:/Sims2/Zips/MTS2_483036_Sorcerer_LE_122/simpe.clst.DLL
----------------------------------------
simpe.commonhandler
Assembly Version: 1.0.2529.20832
Win32 Version: 1.0.2529.20832
CodeBase: file:///I:/Sims2/Zips/MTS2_483036_Sorcerer_LE_122/simpe.commonhandler.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Lab Assistant
#330 Old 15th May 2007 at 10:15 PM
Default Same problem here
I'm getting the same long error message that the last few posts have gotten. I have .NET 2.0, the latest version of SimPE. I was using the version of the LotExpander for the Seasons expansion (I have all the eps), but was trying to edit Pleasantview. Again, the same error happens, and the expanded parts of the lot turn black and are not accessible.

Still no fix for this?

Also:
Quote: Originally posted by Spiderg
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.


************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


What exactly does this mean? How can I enable JIT debugging? Is it a separate program? Will that fix my problem?

Thanks in advance.
Test Subject
#331 Old 1st Jun 2007 at 8:33 PM
I tried downloading it now...I got this:

The application failed to initialize properly (0xc0000135). Click on OK to terminate the application

??
Lab Assistant
#332 Old 3rd Jun 2007 at 11:22 PM
For all of you that asked a question:

If you read the message from the top of the screen, you woud notice it says:

Unfortunately, as some of you already know, Andi8104 has prematurely deceased, and therefore the LotExpander is no more supported by him.

There won't be anymore updates or anwers, ovbiously.





This is a very nice program, and I am really glad Andi was able to do this.

-v

Being different is what makes you yourself.
Being the same makes you a clone.
Official Webbie
Lab Assistant
#333 Old 3rd Jun 2007 at 11:25 PM
p.s.

RIP

Being different is what makes you yourself.
Being the same makes you a clone.
Official Webbie
Test Subject
#334 Old 10th Jun 2007 at 7:21 AM
Quote: Originally posted by Vivavon
For all of you that asked a question:

If you read the message from the top of the screen, you woud notice it says:

Unfortunately, as some of you already know, Andi8104 has prematurely deceased, and therefore the LotExpander is no more supported by him.

There won't be anymore updates or anwers, ovbiously.





This is a very nice program, and I am really glad Andi was able to do this.

-v

This last version isn't being developed by Andi anymore. According to the staff message, Sorcerer is the one in charge of the updates nowadays. So there's still hope for updates.

Anyways, i'm having the same array error the other guys were getting. I wonder if there is anything i could do about it.
Mad Poster
#335 Old 11th Jun 2007 at 6:07 PM
It's still highly recommended to use Andi's last version of this programme under at best EP3 OFB or probably below it.
May use Numenor's BGS to start the earlier game versions.
http://www.modthesims2.com/showthread.php?t=107015

After all, Numenor's BGS is best used in English version of the windows.
Test Subject
#336 Old 13th Jun 2007 at 4:18 AM Last edited by Tucsoncoyote : 13th Jun 2007 at 4:30 AM.
Default Andi's idea was good, and in fact his lot ideas worked.
Quote: Originally posted by niol
It's still highly recommended to use Andi's last version of this programme under at best EP3 OFB or probably below it.
May use Numenor's BGS to start the earlier game versions.
http://www.modthesims2.com/showthread.php?t=107015

After all, Numenor's BGS is best used in English version of the windows.


Tucsoncoyote here (and yes I haven't posted in a while).

I will say that Andi was a great guy for this, and it's sad that he passed away, and in fact I noted that he had created different sized lots, but then someone just recently on this thread showed some 'L' Shaped lots.. of course Andi (and no one else as well), Has created L shaped blank lots for Commercial/Residential use..

So maybe that is something to shoot for. Blank L shaped lots..

But if anyone would use Lot expander maybe those corner lots could be placable..

Just a thought..

Tucsoncoyote--Idea guy..

P.S. I tried 1.22 and it did what others have siad and posted.. so maybe we need some programming talent in here.. (Hmmm whom to call..)

PPS Also how on earth did they make L shaped corner lots ?
Instructor
#337 Old 27th Jun 2007 at 1:17 PM
is it possible to make 1x2 , 1x3, 1x4, 1x5, 1x6?

i see Andi8104 made 1x1, 2x1, 3x1, 4x1, 5x1, 6x1

The Bible contains 6 admonishments to homosexuals and 362 admonishments to heterosexuals. That doesn't mean that God doesn't love heterosexuals. It's just that they need more supervision. - L. Lavner
Mad Poster
#338 Old 27th Jun 2007 at 8:28 PM
Quote: Originally posted by Tucsoncoyote
PPS Also how on earth did they make L shaped corner lots ?


From what I've read about it, one just places a lot at one side of a right-angled corner road, then expands the lot with the expander or in a manual way with all those hints Andi had left.

Quote: Originally posted by knightguy82
is it possible to make 1x2 , 1x3, 1x4, 1x5, 1x6?

i see Andi8104 made 1x1, 2x1, 3x1, 4x1, 5x1, 6x1


Yes, you can use andi's 1x1 to expand it into these various sizes except 1x6 which is actually 10x70. So far, a known limit of a lot page size is 64x64. Yet, it's unsure if that is practically alterable (without serious instability and file data corruption). Even if it's usably changeable, it's quite likely to mean a lot of works.
Instructor
#339 Old 28th Jun 2007 at 6:30 AM Last edited by knightguy82 : 6th Jul 2007 at 7:00 AM.
More Resized Lots
i see Andi8104 made 1x1, 2x1, 3x1, 4x1, 5x1, 6x1

so i made : 1x2, 1x3, 1x4

i had only The Sims an Uni installed at the time so hopefully no one will have problems

they are try at your own risk just because they work in my game dosent mean they'll work in yours
Attached files:
File Type: zip  1 x 2.zip (379.6 KB, 24 downloads)
File Type: zip  1 x 3.zip (370.1 KB, 19 downloads)
File Type: zip  1 x 4.zip (396.4 KB, 14 downloads)

The Bible contains 6 admonishments to homosexuals and 362 admonishments to heterosexuals. That doesn't mean that God doesn't love heterosexuals. It's just that they need more supervision. - L. Lavner
Lab Assistant
#340 Old 30th Jun 2007 at 11:28 PM
i'm sorry hon.

may he rest in peace.

The ModFather
retired moderator
#341 Old 2nd Jul 2007 at 9:34 AM
Thank you Knightguy, I've added a link to your lots at the end of Andi's original post.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Test Subject
#342 Old 3rd Jul 2007 at 12:02 AM
I've recently had computer problems and haven't check this thread in a long time. I'm Very sad to hear of andi8104's passing. Thoughts and prayers are with his family.

Rest in Peace.

I will try this program again. I've recently added Seasons but now I'm on a new machine and starting over, so I'm not too sure how it will function. I've made things like corner lots from the 1 x 1 lots in the past with at least OFB loaded following the examples from Max3D's posts, users should check the early posts if the program functions and they want to do this.
Mad Poster
#343 Old 3rd Jul 2007 at 3:19 AM
SimBud,

The version 1.2.1 is still the most stable version, but it works best and most stably up to EP3 OFB. Newer attempts are still in "error-prone" experimental stages, but surely welcome to try with your experimental settings.

With Numenor's BGS, http://www.modthesims2.com/showthread.php?t=107015,
Users with EP higher than EP3 OFB can switch back to prepare the lots in EP3 or lower EP neighbourhood to prepare the lots.
But, I'm unsure ifone can easily add that to the newer EPs.
But, I'd try lot file replacement with an appropriate one.
Test Subject
#344 Old 4th Jul 2007 at 6:14 PM Last edited by SimBud : 4th Jul 2007 at 6:31 PM. Reason: Thank for link
Quote: Originally posted by niol
SimBud,

The version 1.2.1 is still the most stable version, but it works best and most stably up to EP3 OFB. Newer attempts are still in "error-prone" experimental stages, but surely welcome to try with your experimental settings.

With Numenor's BGS, http://www.modthesims2.com/showthread.php?t=107015,
Users with EP higher than EP3 OFB can switch back to prepare the lots in EP3 or lower EP neighbourhood to prepare the lots.
But, I'm unsure ifone can easily add that to the newer EPs.
But, I'd try lot file replacement with an appropriate one.

I can easily switch back to OFB or lower since I've just re-loaded on a new machine. [edit: Thank you for that linkpointing out the basegame starter, the basegame starter looks like a much easier way to accomplish new lot configuring. I think I will install that and try it out.]The lots I created in my earlier set-up did continue to work after I expanded past OFB, but I did not try new lot expansions. That much I can tell you should work for everyone up to seasons. I did not try to place any in the newer 'seasons' neighborhood, though. I was creating my own instead.

Two things my most recent visits to this thread should make abundantly clear to everyone, especially gamers who use these great freebies that the creators here share with us. The lesser important one is to back up any files you want saved on external hard drives or to disc. If you lost your system and files, you'll be glad you did ( I had some saved, not all). The most important is what I did on my initial post in this thread months ago, thank the person whose time and effort has made your gaming experience fuller and more fun as soon as you get the chance. You never know how long the person will be with us.
Test Subject
#345 Old 4th Jul 2007 at 10:18 PM
First and foremost, let me say it is always a shame to lose any talented person. And we will miss Andi more than most. But there is apparently at least one child and some ingenious contributions to a staggering body of work, that will survive the passing. Which is more than most of us get.

To save myself the trouble of having to rebuild my house. I had been canvassing on various Simsites, for a way to expand lot sizes, after a house has been built on it. Comming across the LotExpander seemed like a godsend at first. But I wanted a couple of questions answered before I DL'd it.

1) Is LotExpander like SimPE and Milkshape, in that it stands alone and acts on the game from outside the game?
2) Where exactly should I download it to? Should LotExpander simply be put into my EA Games download folder, like all the rest of my custom content, or..
3) Should I not use Q-Xpress?

Finally, the more I read about the bugs still infesting even the Seasons version updated by Sorcerer, the more I believe that the better part of valor, will actually have to be the laborious process of rebuilding my house on a larger lot.

I'm only laughing on the outside
My smile is just skin deep
If you could see inside, I'm really crying
You might join me for a weep
Mad Poster
#346 Old 6th Jul 2007 at 2:01 AM
Asegai,

1. yes, a stand-a-lone programme. may install and run it like HCP+
2. answered in 1.
3. LotExpanderSetup 1.2.1.zip is the programme installation file.
Test Subject
#347 Old 8th Jul 2007 at 4:12 PM
Any plans to allow making existing lots smaller? On occasion I've found myself using a 2x3 or 4x4 lot to build, but in my creative playing found myself creating smaller lots, forcing me basically to either leave the extra space empty, or add clutter. It would be nice to simply resize 2x3 to 1x2 or whatever my new needs are.
Instructor
#348 Old 9th Jul 2007 at 3:52 AM
has anyone came up with a sure way to expand the lot if you have all expansion packs installed?

The Bible contains 6 admonishments to homosexuals and 362 admonishments to heterosexuals. That doesn't mean that God doesn't love heterosexuals. It's just that they need more supervision. - L. Lavner
The ModFather
retired moderator
#349 Old 9th Jul 2007 at 9:00 AM
The safest way, so far, is the one suggested by Niol, in post #343 above.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Mad Poster
#350 Old 9th Jul 2007 at 1:47 PM
As for lot size reduction,

Quote:
Lol, reducing lot size is still at an experimental state for all I know. So, only do that for experiments and the resultant lot may not be advised to re-use for normal usages unless it shows "as-if" no problem after observations and probably tests.

Manually to reduce lot size is just the same process to increase a lot size only with the values reduced instead of enlarged. May just check out how andi made 1x1 lot and apply that with your desired lot size values to experiment.

Some known potential problems one may face:
1. portal may be accidentally trimmed away.
2. objects including sims and others may be accidentally trimmed away and this may lead to data loss or corruption and this may inturn cause further data loss or corruption when the lot is used with other custom game data.
These are due to the fact that there hasn't been sufficient amount of published infos about how the portal and objects are sorted.

I personally have not tried to reduce a lot size yet, so I can't give you any beforehand experience.
Closed Thread
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