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Here is a fast guide to the most basic kind of photoskinning where you place a face in a genetic set but do not recolor any of the other body components. I'm not going to go into any detail about how to use Photoshop tools so fair warning...
If you're looking for photos it is best to just skip the Google search images option and go straight to websites devoted to the celebrity you want to skin. Webmasters usually try to save bandwidth and protect their large and better quality images from Google.
There are also online blog communities and sites like
Scantastic which offer up hi-res magazine scans.
Go into body shop and create a genetic skin set. For this Sim I'm using the palest Maxis default. I open the folder of the skin set I created in the Projects folder of Sims and then open the afface~face~stdMatBaseTextureName.bmp in Photoshop.
For this guide I'm using a fair quality image of actress Elizabeth Hurley. If I were actually doing a photoskin it would much higher resolution but this works as a how-to.
Use the lasso tool to select the face from the image, copy it and paste it as a layer onto the afface~face~stdMatBaseTextureName.bmp image.
Knock the opacity of the layer down to about 50% so you can see through it and then use the free transform tool to resize the image of Liz to fit over the Sim face.
At this point you are only really concerned with the right and left corner of the eyes and edge of the nostrils and the bottom of the nose aligning correctly. Don’t worry about the mouth at this point.
Once you are happy with the fit use the magic wand tool and select the black spots that make up the eyes and nostril on the background Sim layer and shift up to the Liz face layer and hit delete. If you leave behind the actual photo’s eyes and nostrils the image will just sort of float along the contours of the face and it’s harder to get a good sculpt. It also can have some funny genetic results if you play the Sim and you end up with a Sim baby with murky eyes and a completely flat and nostril-free nose.
I then adjust the opacity of the layer so that it falls somewhere in the 60-70% range. The better the image the less you have to play with the opacity but this pic is not great.
I’m taking the easy way out in doing the mouth. My usual technique involves cutting layers and positioning but this works well too.
Hide the top layer of Liz’s face and then using the contours of the mouth of the original Sim face as a guide outline the lips with the lasso tool. With the mouth still selected go back to the Liz face layer, invert your selection and using the clone tool get rid of any part of the celeb’s mouth that falls outside the outline.
Once you are done invert the selection once again and at this point you can do two things. The first is the easiest in that you just hit the delete key and wipe out the photo’s mouth and use the Sim default. I’m going with the second option which is to use the clone and brush tool to paint out the teeth and such.
The last step is painting out the shadows and making the photo and the Sim skin merge into a whole. Throughout the last bit of the process I’ve had the Liz photo layer set at 64% and I leave it at that when I merge it down onto the background. It’s basically whatever you think looks good so adjust your layer accordingly.
I use the clone and brush tools set at varying opacities to make the face blend into the original Sim image. It’s all just trial and error. My suggestion is to use a 30-50 size brush and start from the inside and work out to the jaw line. Once you’ve done that use the eyedropper, pick the color of the neck and use the paint brush with a low opacity setting to get rid of any seams.
You end up with something like this:
And when you import it into a game it should work without any real problems.
Now the sculpting is up to you.