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- Discussion: Lot Size, Orientation, Rotation, etc.
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- Discussion: Lot Size, Orientation, Rotation, etc.
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EA obviously doesn't think that much about optimizations. |
maybe, they didn't have the time to be sure what to put into the game including the lots.
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Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.
In the kingdom of the blind, do as the Romans do.
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Posts: 11,006
Thanks: 423231 in 1121 Posts
Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.
In the kingdom of the blind, do as the Romans do.
The 1.0.0.13 test lot is ready for public consumption: Backdoor Lane 46 |
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Have all of your regular testers downloaded yet? |
I can't see who exactly has downloaded it, unfortunately (or at least I'm not aware how). I still have to PM a few people though ..
Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.
In the kingdom of the blind, do as the Romans do.
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Thanks: 17940 in 66 Posts
Plasticbox's house seems to be doing very well indeed.
Glad to see you must be feeling better!
Thanks to everyone for your good wishes.
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In testing it, though, I discovered another interesting glitch - not directly the LA, I think, but possibly a combination of the game workings and a small shrunk lot. The house has perpendicular walls on the ground floor. I placed the mailbox next to the front door - two tiles further in than standard. When I moved my sim in to test, she somehow got out of the taxi and ended up in the alley between the house and the edge of the lot. Stuck, because of the perpendicular walls. Pic attached.
I moved the mailbox back to the edge of the road and tried again - no problem this time.
Didn't notice this happening in any other houses, but this one is edge-to-edge, close to the street. Other lots have generally had an opening on one side, a foundation, or are further from the mailbox position. So, either it wouldn't occur, or the sim could walk out of the area. I also tend to move the mailbox sideways rather than further into the lot.
I've got the mailbox in a normal position now so it won't happen. Shall I submit the house?
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Pic attached. |
ROFL.
I just had this happen on a perfectly normal lot on the weekend (well, normal except that the mailbox was moved -- was one of my own lots) -- two kids were stuck inside the foundation. Poor boys.
Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.
In the kingdom of the blind, do as the Romans do.
Posts: 2,917
Thanks: 17940 in 66 Posts
I just had this happen on a perfectly normal lot |
Posts: 4,403
Thanks: 10664 in 115 Posts
Posts: 2,917
Thanks: 17940 in 66 Posts
Posts: 4,403
Thanks: 10664 in 115 Posts
... need dirt roads and paved roads ... The paved roads with the trees in the middle of them are dirt in lot view and I want them dirt in neighborhood view too... |
http://www.modthesims2.com/showthread.php?t=286308
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The Backdoor Lane one has 800 downloads soon (I think that was what the first one had when I took it down), been up for almost a week, no issues so far except a graphical glitch with snow that may or may not be exclusive to *small* lots (it's definitely not exclusive to shrunk lots though). Of the "regular" testers, Rascal, CatOfEvilGenius, KariMinger (=Zazazu) and maxon have posted feedback so far.
Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.
In the kingdom of the blind, do as the Romans do.
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Edit - I've done it now. Back to my other concerns...
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if it turns out that the perpendicular walls technique works well for row houses, I think it would make sense to rewrite/replace the current rowhouse tutorial or write a separate new one .. what do you think? Do you already know when you'd release the perpendicular walls version of the LA (provided that no problems surface, of course)? There would be not much of a point in putting up a tutorial before the prependicular shrinking feature isn't public, but I could put it together in advance, post it in the private forum, and then just move it somewhere public when the time has come. Is that a good plan? (I'd like to do it this weekend, because I'll have time for that .. in the two or three weeks after that, not so much)
In my opinion, we probably wouldn't need the old tutorial anymore then .. I think people who still have the old LE test version will have figured it out already, and if you release a LotCorrupter I guess the user base of that won't need a tutorial either. Or do you see a reason to leave it up?
Also, regarding the problem of tutorials being only editable by a single user (you remember? There were a few changes in the old tute that ideally you could have made yourself, if you'd have been able to edit it): one way to get around this would be to post the tutorial on the Sims2Wiki instead of the forums, then everyone can edit it (but I'm not sure myself if that would be a god thing? Also because wiki posts don't have feedback threads).
Or I can ask for moderator rights in the Build mode forum and the LE/LA private forum (at least in Build Mode I might need them anyway), then I'd be able to edit all posts there -- you could make an empty new post and I put in the tutorial; at least both you and me could always edit it then (since you'd be the owner).
Perhaps this won't be so much of a concern anymore if there aren't any more problems -- but it could still be useful if you release important new features or something.
Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.
In the kingdom of the blind, do as the Romans do.
if it turns out that the perpendicular walls technique works well for row houses, I think it would make sense to rewrite/replace the current rowhouse tutorial or write a separate new one .. what do you think? There would be not much of a point in putting up a tutorial before the prependicular shrinking feature isn't public, but I could put it together in advance, post it in the private forum, and then just move it somewhere public when the time has come. Is that a good plan? (I'd like to do it this weekend, because I'll have time for that .. in the two or three weeks after that, not so much) |
Do you already know when you'd release the perpendicular walls version of the LA (provided that no problems surface, of course)? |
In my opinion, we probably wouldn't need the old tutorial anymore then .. I think people who still have the old LE test version will have figured it out already, and if you release a LotCorrupter I guess the user base of that won't need a tutorial either. Or do you see a reason to leave it up? |
Also, regarding the problem of tutorials being only editable by a single user: one way to get around this would be to post the tutorial on the Sims2Wiki instead of the forums, then everyone can edit it. |
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Get well soon!
Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.
In the kingdom of the blind, do as the Romans do.
OK, I'll keep the old tutorial and just unstick it then (once I can). I'll try to get the new one done asap, and park it in the private forum for now .. I meanwhile decided I'd like to put it on the forums in any case, so that 1. we can have feedback and 2. it can be stickied in place of the old one (so that people who look for the old one will see the new one instead). |
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Don't we still need the private forum for future test releases? Or are you not expecting to have any more 'dodgy' versions after 1.1 is finalised?
Hope you are looking after yourself properly, Mootilda. We've got a sore-throat bug going around here - half my family has had it so far. All the best!
Don't we still need the private forum for future test releases? Or are you not expecting to have any more 'dodgy' versions after 1.1 is finalised? |
At this time, I can't think of anything else that we can do to lift restrictions on shrinking. I've seen signs of corruption on my machine when using every type of diagonal walls; we've also seen signs of corruption with objects on the last tile. Unless we come up with a new idea, I think that 1.1 will be the best we can do.
I suppose that there's no harm in keeping the private forum for a while, especially until I get the LotCorrupter out.
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My test lot still hasn't gone through (unusually, mods must be busy!), and I suppose it's moot now that Mootilda has released the 1.1. Oh well.
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