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- Clothing meshes - Transparent overlays
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- Clothing meshes - Transparent overlays
Replies: 10 (Who?), Viewed: 4696 times.
#1
5th Jan 2006 at 10:17 PM
Posts: 304
Thanks: 21403 in 67 Posts
Clothing meshes - Transparent overlays
I've seen quite a few meshes lately which have transparent overskirts or sleeves and such. I am trying to make a mesh with a transparent overskirt and sleeves, and have made one with 3 groups, but I suspect there are more steps necessary than those for producing a 1 group mesh. Like how do you do the alphas, etc. Could anyone give me a quick tutorial on how to do it? Any assistance will be greatly appreciated!
"Outside a dog, a book is man's best friend. Inside a dog it's too dark to read" Groucho Marx
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#2
6th Jan 2006 at 5:43 AM
Posts: 2,832
Thanks: 6615 in 20 Posts
Quote: Originally posted by bettye
I've seen quite a few meshes lately which have transparent overskirts or sleeves and such. I am trying to make a mesh with a transparent overskirt and sleeves, and have made one with 3 groups, but I suspect there are more steps necessary than those for producing a 1 group mesh. Like how do you do the alphas, etc. Could anyone give me a quick tutorial on how to do it? Any assistance will be greatly appreciated! |
I think you can get the transparency working by reducing the "opacity" value (after you get the model into SimPE) for the group that you want transparent. The default for most items is 0xFFFFFFFF, which is a BIG hex value (4,294,967,295). Shadows are in the range of 16 or less. Somewhere inbetween is where you need to go. A lot of hair meshes use 11 or 7 or 9 for fine, wispy parts.
<* Wes *>
If you like to say what you think, be sure you know which to do first.
#3
7th Jan 2006 at 7:25 PM
Posts: 304
Thanks: 21403 in 67 Posts
Transparent overlays
Quote: Originally posted by wes_h
I think you can get the transparency working by reducing the "opacity" value (after you get the model into SimPE) for the group that you want transparent. The default for most items is 0xFFFFFFFF, which is a BIG hex value (4,294,967,295). Shadows are in the range of 16 or less. Somewhere inbetween is where you need to go. A lot of hair meshes use 11 or 7 or 9 for fine, wispy parts. <* Wes *> |
Thanks for the advice. I'm afraid it is rather over my head. I did check some of other people's meshes which work and could not find any change in the opacity value on them. My main problem seems to be how to get more than one alpha...or to go back even farther....how to get the mesh to show up in bodyshop, even.
"Outside a dog, a book is man's best friend. Inside a dog it's too dark to read" Groucho Marx
#4
8th Jan 2006 at 6:10 PM
Posts: 377
Thanks: 5842 in 26 Posts
Here is the thread where I learned how to add groups to body meshes http://www.modthesims2.com/showthread.php?t=75793 . Maybe that will be of some help.
As far as makeing transparent parts you have to make a couple of changes in the MATD for that part.First stdMatAlphaBlendMode:blend second stdMatAlphaTestEnabled:0.
If you want an example to look at you can look at the body_alpha parts for the white queen outfit that I made or some of the animated heels stuff that I did.
Basically though the transparency is not part of the mesh but part of the recolor package.
I am terrible at explaining things and I am sorry about that.If you don't understand let me know and I will try to explain it better.
As far as makeing transparent parts you have to make a couple of changes in the MATD for that part.First stdMatAlphaBlendMode:blend second stdMatAlphaTestEnabled:0.
If you want an example to look at you can look at the body_alpha parts for the white queen outfit that I made or some of the animated heels stuff that I did.
Basically though the transparency is not part of the mesh but part of the recolor package.
I am terrible at explaining things and I am sorry about that.If you don't understand let me know and I will try to explain it better.
#5
13th Jan 2006 at 7:48 PM
Last edited by bettye : 15th Jan 2006 at 12:52 AM.
Posts: 304
Thanks: 21403 in 67 Posts
Thanks....back to the old drawing board. I keep thinking I have managed somehow to get multiple group meshes to show up in the game without changing much of anything, but that may be a delusion. I probably ended up regrouping into one group.
Anyway, off to give various things from the thread you mentioned and see if I can get anything to work.
P.S. Love your Martin Martian
"Outside a dog, a book is man's best friend. Inside a dog it's too dark to read" Groucho Marx
Anyway, off to give various things from the thread you mentioned and see if I can get anything to work.
P.S. Love your Martin Martian
"Outside a dog, a book is man's best friend. Inside a dog it's too dark to read" Groucho Marx
#6
15th Jan 2006 at 12:59 AM
Posts: 304
Thanks: 21403 in 67 Posts
Eureka!!! I did it and it was amazingly easy.
I extracted the mesh parts for the afbodywave mesh with groups named body,bracelets and leg warmers.
I put my body, sleeves and overskirt in place of the body, bracelets and leg warmers. I did not change the names,so sleeves are called bracelets and the overskirt is called warmers....I did this primarily so I would not have problems with groups being named in various other parts of the mesh package which I might possibly miss seeing and changing. In any case it worked perfectly! My new mesh came out with all its parts in the right place. This does not seem like a very good explanation, but in any case, it was very easy. All the threads I had seen on the subject looked very complicated, but when I saw Dr. Pixels thread about how he made the baby doll mesh I knew what to do. I still can't believe how easy it was...now I have to do some more things like that!
"Outside a dog, a book is man's best friend. Inside a dog it's too dark to read" Groucho Marx
I extracted the mesh parts for the afbodywave mesh with groups named body,bracelets and leg warmers.
I put my body, sleeves and overskirt in place of the body, bracelets and leg warmers. I did not change the names,so sleeves are called bracelets and the overskirt is called warmers....I did this primarily so I would not have problems with groups being named in various other parts of the mesh package which I might possibly miss seeing and changing. In any case it worked perfectly! My new mesh came out with all its parts in the right place. This does not seem like a very good explanation, but in any case, it was very easy. All the threads I had seen on the subject looked very complicated, but when I saw Dr. Pixels thread about how he made the baby doll mesh I knew what to do. I still can't believe how easy it was...now I have to do some more things like that!
"Outside a dog, a book is man's best friend. Inside a dog it's too dark to read" Groucho Marx
#7
23rd Feb 2006 at 6:39 PM
Posts: 87
Thanks: 1243 in 4 Posts
where is the thread for the baby doll mesh??
#8
23rd Feb 2006 at 8:06 PM
Posts: 377
Thanks: 5842 in 26 Posts
I don't think there is a thread the babydoll mesh is found herehttp://theblarneystone.org/.
Test Subject
#9
21st Mar 2008 at 9:01 AM
Posts: 4
Hi! When I am going to make the changes in the MATD, as PAF explained, I canĀ“t find it anywhere. So where is the MATD?
#10
21st Mar 2008 at 7:43 PM
Posts: 2,832
Thanks: 6615 in 20 Posts
It is also known as the TXMT file.
If you like to say what you think, be sure you know which to do first.
If you like to say what you think, be sure you know which to do first.
Test Subject
#11
23rd Apr 2008 at 1:46 PM
Posts: 34
A good thread for me to learn something~
I will try it.
I will try it.
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