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- Modding and Creation >
- Sims 2 Creation >
- Tutorials >
- Objects - Texturing for Dummies - Maxis and Custom Mesh Texturing
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and
Texturing for Dummies - Maxis Meshes
A question I get asked often is, How do I make a texture for a object and view it in 3D without running the game?.
So this week I've been working on something to help out all you Sim 2 fans who would like to create your own textures on a Sims 2 game object.
These are comprehensive tutorials on how to do recolours; It will walk you through showing you the steps.
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Texturing for Dummies - Custom Meshes, Comes with templates for the Bath and shower unit.
The Tutorial (Texturing for Dummies - Custom Meshes) is pointed at making textures for custom made objects, then viewing the object in 3D out of the game.
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The Tutorial (Texturing for Dummies - Maxis Meshes) is pointed at making textures for Maxis made objects, then viewing the object in 3D out of the game.
I recommend that you read both of these as the tips can be carried to all recolours.
I know in time the average Simmer will be doing textured objects like the professionals. :nod:
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All Tools needed are listed in the tutorial and are free. (Feature limited but you won't need the features that are disabled)
The only tool that is limited in another way is Paint Shop Pro. This is full featured but time limited for 30days. You can use any paint tool you wish.
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This tutorial is in PDF file format, you will need adobe reader to view it. (Adobe reader is free)
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Links to the sites to download the tools are also provided in the tutorials.
What Tools where use?
Microsoft .NET Framework Version 1.1:
http://www.microsoft.com/downloads/...&displaylang=en
DDS_Utilities: (Version Used in this Tutorial - v7.33)
http://developer.nvidia.com/object/...ture_tools.html
SimPE: (Version Used in this Tutorial - v0.52.21)
http://sims.ambertation.de/
Paint Shop Pro: (Version Used in this Tutorial - v10.02)
http://www.corel.com/servlet/Satell...d=1047024307383
(Or some kind of paint program with .bmp and .png support.)
UV Mapper: (Version Used in this Tutorial - v3.2)
http://www.uvmapper.com/
Download the demo version of UVMapper Professional.
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Instructions:
The object needs to be extracted form the download with a zip with a extraction tool such as ALzip.
If you don’t have a rar or zip extractor, for a free unzip tool (ALzip) go to.
http://www.altools.net/
http://www.altools.net/Downloads/Do...88/Default.aspx
This zip file also contains a Read Me Documentation file in pdf format. This may help some of you.
:baloons:
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Tutorials:Texturing_for_Dummies_-_Maxis_and_Custom_Mesh_Texturingwiki
Texturing for Dummies - Coustom Meshes.zip (2.58 MB, 3550 downloads) | |
Texturing for Dummies - Maxis Meshes.zip (3.26 MB, 3216 downloads) |
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Avalon
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- In your tutorial you're using the old Object Workshop that is not being updated anymore. The up-to-date version can be found in the bottom bar of your SimPE, and if it's not there, go to Window -> Object Workshop to toggle it. This is the Object Workshop that is now recommended to be used and I think it would be good to also have the tutorial use the same version .
- You should also mention which version of SimPE you used with this tutorial.
- Since this step by step tutorial specifically works for custom meshes, I would either title it "Custom Mesh Texturing for Dummies" (or something similar), or, alternatively, add a step where you explain how to extract a Maxis object mesh for reference.
When these couple of points have been cleared up, I will gladly move this to the Tutorials for Object Meshing & Recolouring section .
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IgnorantBliss-Thanks for the tutorial . I can move it to the tutorial section, but I have a couple of suggestions first: |
Thanks for That, I did not even notice the workshop at the base.
I'll re-tweak the tutorial and repost is as soon as I can.
Your help is alway appreciated,
From Micky.
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Good job, mickyss!
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Your help is greatly appreciated.
P.S. I'm sorry I know this is probably a really stupid question, but I was just hoping that maybe it would be possible to not use it. :sadpanda:
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:P
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:D
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To Be Forgotten Is Worse Than Death... ( Freya : FF IX )
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Any help anyone can give me would be greatly appreciated.
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Click - Extra, Preferences, SimPE Settings, and then tick Advanced Mode.
Now open up the package with the mesh.
Sory... :sorry: When I install SimPE this is on as default.. Looks like its not the case for you..
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:D
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i have one question about the tut what is the exact step right after the save .obj cause you dont state start new or anything i really need your help im such a noob lol |
If you just saved the obj PAGE 5 (Now you have a copy of the model click - File, Close, Sims PE will still be open Now at the bottom of the screen click on - Object workshop. (If if it dose not appear at the bottom of the screen click - Window and click Object Workshop to toggle it back on..) PAGE 6:
Is this where your at?
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If anyone is able to help me out with this snag it would be greatly appreciated!
Lisa
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Thank you so much mickyss, I am able to follow right along with this tutorial but I have ran into a small snag. When I am in UV Mapper Professional and I go to Texture/Load then the texture image I get an "Error Box" saying, "Error Loading Background" I am not sure how to upload the image of the error box, so I am unable to show you exactly what it says! If anyone is able to help me out with this snag it would be greatly appreciated! Lisa |
This sounds like the UVmapper not likeing the texture format, UVmapper is very fussy on the the type of image format.
Save the image as a .bmp file you can try .jpg to, Somtime if you using a program that has configurable compression for the image UVmapper cant work out what to do.
Let us know how you go.
Thank you all who supported me. (Sims 2 World)
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This sounds like the UVmapper not likeing the texture format, UVmapper is very fussy on the the type of image format. Save the image as a .bmp file you can try .jpg to, Somtime if you using a program that has configurable compression for the image UVmapper cant work out what to do. Let us know how you go. |
Sorry it has taken me so long to respond back to this. Real Life has been keeping me busy. As for UVmapper not liking the texture format, you were correct. I went in and changed the png to bmp and I now can get it to work! I really appreciate the help and this tutorial.
Lisa
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I have a question: is the custom mesh recolouring for texturing a mesh, or just to give it more colour options? Thank you! |
Not sure what you mean, This guide shows you how to make your own recolours for user made objects so you can add more colours to it in the game.
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