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Special effect "Halter A" tinters and eight tops to tint (CAF4)

by szielins Posted 18th Dec 2006 at 8:13 AM - Updated 12th Jul 2007 at 11:38 PM by szielins : Adding Blockfeet information & archives
 
3 Comments / Replies (Who?) - 2 Feedback Posts
Test Subject
#2 Old 19th Dec 2006 at 11:02 PM
Camel toe alert! :O
Field Researcher
#3 Old 20th Dec 2006 at 12:17 AM
Quote: Originally posted by pixelated
Camel toe alert! :O


LOL I was just about to note that!

Do your skintones have a bumpmap?
Lab Assistant
Original Poster
#4 Old 20th Dec 2006 at 3:14 PM
To the best of my knowledge, none of this stuff makes use of bumpmapping-- but I can't be positive, since I'm on a Macintosh. It's not meant to-- I replace the NormalMap file with a 50% grey when I notice it-- but it wouldn't suprise me to learn I'd missed a few here and there.

As it turns out, these underlying skintones aren't Barbie versions-- but the clothing itself is opaque, and (at least on my system, with the versions I have installed), the mesh doesn't use a bottom~stdMatNormalMapTextureName.bmp at all.