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Global FIX: Fully-functional Custom ToyBoxes in pre-FFS games

by Numenor Posted 2nd Jan 2007 at 10:39 AM - Updated 2nd Jan 2007 at 12:17 PM by Numenor
 
9 Comments / Replies (Who?) - 7 Feedback Posts, 1 Thanks Posts
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Space Pony
#2 Old 2nd Jan 2007 at 10:54 AM
Thanks for this great fix !

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#3 Old 2nd Jan 2007 at 10:59 AM
Awesome fix Numenor, this is much needed, thanks.

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Test Subject
#4 Old 2nd Jan 2007 at 11:23 AM
Scholar
#5 Old 2nd Jan 2007 at 8:00 PM
Numenor, you are a real "repairman" for Maxi. Thank you !
Lab Assistant
#6 Old 3rd Jan 2007 at 2:24 PM
Thank you so much! :D

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Lab Assistant
#7 Old 3rd Jan 2007 at 10:09 PM
nice to see someone still taking care of those that don't buy every expansion

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Field Researcher
#8 Old 14th Aug 2007 at 1:38 PM
Just to be clear - I have all the EPs & Stuff packs, my cloned toyboxes don't work (i.e. they have this issue), if I fix them with the instructions listed above they will work correctly BUT ONLY IF the end user downloads this global patch OR if I clone the FFS toybox that will work fine without this fix (and thus not require it) but will obviously require FFS? Am I correct?

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The ModFather
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Original Poster
#9 Old 16th Aug 2007 at 2:06 AM
FFS and all the following EP's already contain this fix; any one of the mentioned EP's is good (for example, if a user does NOT have FFS, but he has Pets, then he doesn't need my fix).

Actually, I'm surprised that you cloned the toybox with all the EPs installed and the resulting clone still needed to be manually modified. Of course, if you cloned the toybox after having deactivated the EPs in the SimPE file table, then it's normal that it doesn't work without a manual fix.

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THANKS POST
#10 Old 10th Mar 2016 at 4:07 AM
thanks