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Quote: Originally posted by WingedEgo
This skin is wonderful. You've got the facial detals down to a T. (And oddly enough, me and the male have the same eyebrows.)
I always wondered how these sims's faces were so detailed. How did you get the lips and nose to look so realistic?
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The realism of the skins has to do mainly with your source pics, and how defined your highlights on the face are. Just lightening up a small area can entirely change the appearance of a skin. It also has to do with your brushes. I made custom brushes for making the pores and wrinkles in my Photoshop CS3 Ex. Makes my skinning life alot easier. I made this skin in less than a day.
Also, if you want to give your male's face the natural appearance of stubble, you can take the lighten/darken tool, set the size down to 1 or 2, and make a series of small dots around the jaw area. Then, go back on top of that and set your lighten/darken tool's size up to 100px, and darken the area in whole.
If you are having issues with your skin having lines in it, this may help you:
Export the original Maxis skin that is closest to your desired skin color. Make sure to edit everything on a new layer. It is much easier to copy and paste floating parts overtop of the other skin textures and edit them than it is to copy and paste the whole pic and edit all of it. And, when you are making your skin, make sure to use the eraser set on a hardness of 0, and erase around the seams of the skin to make sure that all of those areas are the same tone, thus, you will have no lines.
It is also easier to make your texture tones match up with your skins properly by using the color balance and brightness/contrast tools on each separate body part, to ensure you have the best color match possible. The color balance allows you to edit the colors on an RGB level (red, green, blue) so you have a more controlled tweaking of the colors.
I hope these tips helped.
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Thanks to all of you for your comments!