#2
18th Oct 2007 at 5:01 PM
Posts: 516
Thanks: 5606 in 113 Posts
Hei!
Unfortunately I do not use special body shapes in my game, but I have a question - Did you use any special technique for the sparkling?
I was wondering if it is possible to create extra layers of a same dress only with the objective to create glittering.
There are clothing in game that have a modification in the Material Definition (TXMT) to cause shine in some details (belts, boots, etc).
There are also meshes based on alpha layers (based on the hula dress I suppose).
I was wondering if combining both availability and create an alpha dress with two or more layers completely transparent so that it is just a veil over a base dress.
Then spot those transparent layers full with small black dots (pois).
It could then increase reflectivity and add an envcube (reflectionkitchen or waterreflection). Black points would become silver and would shine at the body movements causing a real shine and glitter.
Anyone tried?