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- Objects - Designing Bedding Double AND Single Mini-Tutorial
This mini-tutorial will show you several different ways to create bedding designs that will look nice on both single and double beds. The focus is designing your graphic, I will not cover making the recolor or using graphic tools.
If you have never made one before, there is a tutorial by Numenor that will help you get your bedding recolor started.
To start your recolor: http://www.modthesims2.com/showthread.php?p=848405
The bedding is stored in the Colonial Ironwood Bed, so follow the steps in the recoloring tutorial to find it, and then select only the bedding (not the frame) in order to make a new bedding.
If you're using an old version of SimPE or SimPE classic you can also follow RGile's step by step bedding tutorial
Once you have the bedding in a png file....
Next, you should go get a bedding template or two (I personally use both RGile's templates and Darter's template which is further down the same thread)
http://www.modthesims2.com/showthread.php?t=31640
Now look at the picture below, which uses RGile's templates. The left hand graphic is the bedding (which is a large flat graphic with spots for the comforter, sheets, and pillows)
The first important thing to notice is the BLUE part. The blue section of the graphic appears on both beds.
Whatever bedding you create, the right side of the bed will be identical on both the double and single bed. Because of this, you cannot simply put a huge graphic centered on the double bed and have it also centered on the single bed. The area that will show on the top of the single bed is marked above by the green box. There is a way to make a centered graphic, but we will start with a simpler design first.
The simplest design (aside from a small repeating pattern all over your bed) is to pick a graphic that has the important area of the design positioned on the right half of the bed. In all of the bedding I made, I created the double bed first, and then copied a specific part or parts of the double bed graphic onto the single bed's other half (red on RGile's template).
In this case, a picture is worth 1000 words, so here you go, eight bed designs with markings showing which part(s) were copied to the red area, complete with screenshots of the actual beds in game, so you can see the results. Click on them (below) to see the full sized images. Included are examples of how to make a centered design and other variations.
Note: My experience with the templates is that the right edge of the red area is 3-4 pixels off, and that you must shift your copied section to the left a few pixels to get things to line up perfectly - on some beddings this might not matter, but if you're doing face shots across that seam you might need to run a few tests to get things just right. If you look carefully at my beddings, you can see a narrow gap there on many of them.
I have also uploaded this text and all the example graphics in one zip file, so that you can save them to your computer and reference them any time you wish. Do NOT redistribute any of these as your own work, or repost them to other sites w/o my explicit permission. I have learned much here at mts2, and this is where I intend to keep this tutorial.
Thank you, and have lots of fun making bedding. I had fun making these examples for you
You can download the packaged bedding for your game at these locations
Ladybug and Rainbow: http://www.modthesims2.com/showthread.php?t=79342
LOTR: http://www.modthesims2.com/showthread.php?t=85268
Kids beddings: http://www.modthesims2.com/showthread.php?t=85267
Oh btw, I do use photoshop, and I keep the various parts of my beds on different layers; that makes it easy to adjust them if I go in to test and find things don't line up perfectly. Other programs that support layers are Paint Shop Pro and Gimp (free). You can create bedding with other graphics programs, including Paint, it might just require more patience with editing. To test your bed in the game and share screenshots, set your texture detail to high and learn how to use the camera to zoom in close (using the tab key, mouse and Q W and E keys) There's more information at Screenshots 101
Good luck to you!
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Tutorials:Designing_Bedding_Double_AND_Single_Mini-Tutorialwiki
tigbeddingtut.zip (351.3 KB, 2336 downloads) - View custom content | ||
51862 08-21-05 13:59 example1.jpg 71924 08-21-05 05:41 example2.jpg 58791 08-21-05 13:59 example3.jpg 52720 08-21-05 05:41 example4.jpg 67234 08-21-05 05:41 example5.jpg 39974 08-21-05 05:41 example6.jpg 3928 08-22-05 02:42 How-to-design-bedding.txt 34304 08-21-05 14:00 Thumbs.db -------- ------- 380737 8 files |
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Nicely done, this will be greatly used and appreciated.
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I can hurt a demon!! That's right. I'm back. And I'm a BLOODY ANIMAL!
Spike in Doomed
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I'm new to all this creating stuff 4 the sims but have loads of ideas & would like to give it a go,.I've installed SimPE & all other progams but don't know how to use photoshop to change things on the objects.I've had a look at all the tutorials but can't find any on how to use the exported files from SimPE in photoshop. :sadpanda:
I've used potoshop for my art so I'm not new to it....................just can't figure out how to use it 4 the sims...........................can any1 help!!
Thanx
T
a 3-d shape (often called a MESH)
the TEXTURE to go on the shape (that's what you change to make new sheets for a bed, for instance)
the CODE for the object (which some people do change, but that's a whole 'nother topic)
For recoloring - you will be finding the TEXTURE file - which is just a flat graphic, sometimes broken into parts - that will be wrapped around the 3d shape once it's in the game. Like, here for the bed, there's the top spread, there's another spot for the sheet, another for the pillows. Clothing also has spots where everything goes, flattened out.
You need to actually *do* one of the tutorials, step by step - say Faylen's tutorial about how to recolor clothing, or the tutorial about the bedding (which is LINKED TO in the original message thread). You'll use either bodyshop or SimPE to extract the graphics files. But at any rate, when you follow the tutorial, you will get to a spot that tells you either to save a texture or where to find the texture. Bodyshop always saves it in a specific place for clothing (and the tutorial will tell you where). There's a specific line in RGile's bedding tutorial that says "Select Export... A Save File dialog appears. You can keep the default name that’s given to the image or choose your own name.... Save it anywhere that’s convenient to you, just know where you’re putting it and click Save." Well, that's the PNG file you need to edit with photoshop.
Then once you've made your edit, you import your changes back in (using SimPE or bodyshop). Then you can view it in your game. The best way to learn is to take your time and start with a simple project - like the bedding recoloring project or Faylen's *first* tutorial and go through it step by step. As you do it, more and more understanding will come. If you get it to work but still feel a bit confused, try *another* tutorial that's marked for beginners.
Just to clarify: Recoloring means changing the colors/designs on an object or body, it does not change the *shape*. Changing the shape is also possible, but that is much harder. Start with recoloring - like making a new set of sheets for a bed or changing an outfit to have a different color shirt and pants. As it might not be obvious where the different parts of the flat graphic will end up on the 3-d shape, some people have made templates that are like a map to show where the different parts go - for example, this mini-tutorial uses RGile's template with all the parts marked in different bright colors to make it easier for you to know where on the graphic the pillows or sheet or spread is.
Good luck to you!
(and please try to avoid lots of L337, many find it hard to read)
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Thanx
Tanya :moose:
There is a template, did you follow the link for the pretty colorful templates? They are also just a graphic, but the differently colored areas are a map to show you what spots on your graphic will be what spots on the bed.
Put the part for the double bedding in the area shown for it, then use the rectangle selection tool to grab the part you think belongs on the single bed section (it's red in RGile's template) hit copy and then paste it and align it. That is the section that in each of the graphics I provide that I drew the box around and then put the arrow. You can see that the boxed area and the spot I'm pointing to are identical. Then save the graphic, import it with SimPE (as per the the tutorial again) and test it in game.
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Thank You Very Much!!
xts
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Like my pictures? Check out the full sized art at http://makibird.deviantart.com
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Here's a copy of my recolor, if anyone can help me it would be greatly appreciated.
Thanx
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Thanks for the tutorial, it's great :D, just one problem.... i have followed it to the letter and i still keep getting it wrong, the patterns on my single beds are always off centre, nothing ever looks right on them, i have even used the actual template as bedding just to see where everything goes, but when i try to put a picture or pattern onto it, it just goes wrong... any suggestions on how i can fix it?
thanks in advance
Alleykat
You can either center something small and distinct on the double bed (and not have it on the single bed at all) or you can position something *off center* on the double bed (see the GREEN BOX I outlined on the template) which will be centered on the single bed.
Maybe that's not what you're trying to do.... you could scale down your bedding by 50% and save it as a jpg (be sure NOT to save over your original work!!!) and then post it here (go advanced and use manage attachments) and I can have a look.
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These are the beds that i've done so far, as you can see from the screenshots, they're a bit messed up, i've tried to lay one picture/pattern just off centre on the double bed like you said, but it dosen't really look right on the double bed, i've even tried using the template underneath the main design as a guideline (only the opacity has been reduced just enough for me to see it) but they all just seam to overlap each other, it's been driving me nuts for a long time and your tutorial is the best one i've seen so far, i know i'm getting close to getting them done right, i just need one to work ok and i'll be happy!!
here's the screenshots... can you let me know where i'm going wrong please
First I'm not sure what you're using to make the top folded over part, but you will always need to copy the section from the LIGHT yellow part of the double bed over _on that section of your design_ for that to match up seamlessly.
The Maxis beds were not designed for 'pictures'. It's the bottom line - they were designed for repeating patterns and for being able to put a border around the outer edges, but not full 'photo' beds. So not every picture will work - they require editing and must be made to fit the layout.
Your Mickey is interesting (I can see you experimented with shrinking part of the design to try and make it fit) and that's pretty close. If you just copy the part from the light yellow part of the bed for the top border there, that will fix the one really visible seam you have.
On the Animal bed, you copied the dark yellow area instead of the light yellow area. That bed will work if you copy the light yellow area - like on legolas, like on the rainbow pattern.
On the castle pic (aside from the fact that you didn't copy the light yellow area accurately) you need to create the rest of the background for the double bed. See if you can grab that very edge of the background and stretch it until it's big enough. Maybe you could edit the little disney logo off that background and write 'Disney' on that area (like I did for Legolas)
For the princess in the pink dress... First, it looks like you had to stretch the design to cover the double bed... If I really wanted to use her, I'd edit the background totally away from her, and find some background that covers the double bed... and then put her in it towards the right side (looking from above)
Because you are using large photo-like designs, you must focus on that green box as the focal point of the design. You must copy the _light yellow_ area of the template. It's frustrating because we can't edit half of the single bed, but that's what we must do.
In order to have the dalmations show up, for instance, I had to do something creative to balance out the double bed, once I'd gotten the single bed right.
Sometimes if you find desktop backgrounds you can find something large enough to use. But even then 90+% of the designs will not be useable in this format. And some will require careful editing - on some (on my kids bedding page) I drew/created an extension of the background design to go around the edges or bottom of the bed (so that my characters could be totally on the top art of the bed, like for the purplish poogles) or like the thomas picture wasn't big enough - so I 'faded' the edges into the bed.
It's 100% the case that for a photobed to work (and many of these are kid scenes, so you want single beds) you need to pick a design that's off center - you might need to flip it to make the focal point be in the correct spot, you might need to slide it around and extend the backgrounds.
Or you might shrink/crop the pictures down like I did for my dora bed here: http://www.modthesims2.com/showthread.php?t=85267 and then it's a two part copy - I had the background/edge of the bed on one layer - and I had the pictures separately on another layer - so that I copied the 2nd half of those two pics to the single bed, and I also had the pink edge (you can download the bed and use SimPE to extract the graphic and use it as a template if you want - matter of fact, if you can carefully edit your pictures and place them over mine, you could then color shift the bed (and give it new pillows and I'm fine with you using parts of my graphic)
It's tricky to get these bedding designs to work for both single and double. Many people were having problems doing it, which is why I created the tutorial.
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Can't wait until I'm good enough to start sharing my recolors here so that I can give a little bit back. This site has been so great - nice to return the favor soon - I hope!
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I have been having a great time recoloring beds, cribs, changing tables, showers, etc. I have had pretty decent success and I'm learnig a lot.
On my last recolor, I had something strange happen and I'm not sure what went wrong. The material is a print and once I had the crib in the game, the material looked very different. It almost "sparkles" or "glitters" white in places. The changing table and bedding and wallpaper - from the same material - did not have that effect. I'd be more than happy to show anyone interested if you think you can help solve the riddle.
I even re-made the item, thinking I had made a mistake, and the same thing happened again.
Thanks in advance!
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Upon closer inspection, it is only the white specks in the material that are shining that way. The background is black - and there are several colored specks in the pattern. Does that help any? Is that something that others have problems with?
Thanks so much.
Now generally speaking you shouldn't have pure black or pure white on anything in the game -- because both prevent the normal light reflection/shading to happen -- pure black can't have darker shadows and will look, and pure white does not do well in shading shadows or highlights -- light gray (for white) and dark gray (for black) are better choices.
We're getting a bit off topic from the _bedding_ tutorial that this is... so please post (and you can include an attachment if you wish) in the main area if you have further problems/questions
To the mods out there, sorry if this isn't where this belongs. I had no clue as to where to put it even after an extensive search. As I said it's confusing.
Here's the Booty Enjoy!
When I open the file in SimPE it looks fine, the texture is exactly as I designed in my photo edit program, it's saving fine and the .pkg looks to be fine as well.
This is the only item I'm having issues with, I have the latest version of CEP and don't know what would cause the issue. Anyone have a suggestion? Thanks! :D
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Simmer Romanus2 - My Yahoo! Group
Requests of Roman items taken. My NON-adult items are FREE to use, as long as they remain FREE! (NO PAY SITES!) I'd appreciate a link back, or a mention, but it's not needed. :D
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rmschoon, were you sure to check every bedding option in the game? Did you recolor the bedding for the Colonial Ironwood specifically?
Here's the Booty Enjoy!
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I'll check the singles and see if it's showing up there.
Valui ad satanam in computatrum meum invocandum
Simmer Romanus2 - My Yahoo! Group
Requests of Roman items taken. My NON-adult items are FREE to use, as long as they remain FREE! (NO PAY SITES!) I'd appreciate a link back, or a mention, but it's not needed. :D
rmschoon, did you actually CLICK on all the little thumbnails? Because if you went in to test once, the thumbnail would have been generated with whatever color it had at that time, and it won't regenerate in your game -- the game is not designed for user-additions in terms of some of its behavior. The thumbnail will look fine in other games (or if you delete your game's thumbnails and have them all regenerate)
I've chosen each double bed and all the Maxis standard singles and rotated through each of the beddings (via the swatch feature) and nothing. I know it's user error so now I need to figure out where. Thanks for all the help though. I really do appreciate it! :D
Valui ad satanam in computatrum meum invocandum
Simmer Romanus2 - My Yahoo! Group
Requests of Roman items taken. My NON-adult items are FREE to use, as long as they remain FREE! (NO PAY SITES!) I'd appreciate a link back, or a mention, but it's not needed. :D
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Can someone help me?
I'm dutch so my english is not very good :p
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"Undertake something that is difficult; it will do you good. Unless you try to do something beyond what you have already mastered, you will never grow." - Ronald E. Osborn
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I had followed the great tutorial of your to the letter and had made a LOVELY bedding to match the sea themb in Family Fun Stuf.
The only problem was when I exported the texture into My documents it shoed up fine, and I edited it in *sigh* paint
When I came to Import the pic, it was ok too...
UNTIL when Ctrl + S it saved and everything but when I clicked on a icon (any oe inside the file) and then back again to the texture the beding was the same
So i thought the Computer was all hot and worked up. resterted it and began the same prosses agin (build DDS etc) following your tutorial and Numerators, but the problem was the SAME.
I put it into The sims 2 and it shoed up like the baceball beddding i worked on.
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YES! i mean that the texture of the bedding I use reverts to the one i use as a bace
and Yes I used the Build DXT to import the bedding (I did EXACILY what Numerator explained to do in the tutorial. )
Maby the problem is something BEFORE the acual texture going away bit.
like when there are all those tick boxes, that might help me if They Wern't wrong!
hope this helps
Petchy14
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Edited to add: Are you sure you also remembered to Commit after importing the texture and before saving?
erm, I'll add my bedding and My pacage file so far, I HOPE you can fix it.
I'll try one again on annother pacage and Maby I'll work
Thanks for all your help So Far!
Eaven If Notings Going!
*a few muninits later*
BTW, its called:
PETCHY14'sProblem.zip
But the files inside are different.
and I tryed agin but nothing changed.
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352085 12-28-06 12:23 SeaBedPETCHY14.package 586880 12-26-06 18:42 beddingsea84833e401de_txtr_1024x512.png -------- ------- 938965 2 files |
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I belive its the same as I coppied and pasted my design onto it.
Last night i was thinking about it and It may not look so good after all, Because its a picture!
I've found annother immage that I would like to do, But until THIS one is done, I belive I can't do annymore!
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I'll have a Shoot at this agin. It SHOULD work now as you've had a go at it. Right?
Thanks for helping me, and I'm realy sorry if I've wasted your time aswell as mine!
IT WORKED!
Thank you SOOOOOOOO much!!!
Its a real great feeling this!
My sims look so nice in the bed too!
:D
My single bed ARnt perfect, but I'll find a way for it to work!
-Chris
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Touch my mind
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apparently I used the wrong size template
Hi, could some one please help me? I followed all of the guidelines, and I used the guys template for the bed. I saved as PNG, but, when I went to build the DXT, I hit Build, and it gives me the error "Unable to read beyond the end of stream"
Details
Message:
Unable to read beyond the end of the stream. SimPE Version:
Default (0.60.2.20832).
Exception Stack:
System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
at System.IO.__Error.EndOfFile()
at System.IO.BinaryReader.FillBuffer(Int32 numBytes)
at System.IO.BinaryReader.ReadUInt16()
at SimPe.Plugin.ImageLoader.DXT3Parser(Size parentsize, TxtrFormats format, Int32 imgsize, BinaryReader reader, Int32 wd, Int32 hg)
Source:
mscorlib
Execution Stack:
at System.IO.__Error.EndOfFile()
at System.IO.BinaryReader.FillBuffer(Int32 numBytes)
at System.IO.BinaryReader.ReadUInt16()
at SimPe.Plugin.ImageLoader.DXT3Parser(Size parentsize, TxtrFormats format, Int32 imgsize, BinaryReader reader, Int32 wd, Int32 hg)
.NET Version:
2.0.50727.42
I hit ok a couple of times and it goes away. I hit commit and saved. I went into the game to check it out, but as soon as I clicked on any bed, the game crashes. BUT if I just normal clicked on any bed, "not wanting different colors" it would work. Can anyone please help? Send me a message if possible, THANKS!
#2 start over, make sure you have all the things you need for SimPE install (there is a list of things you need). Make sure you installed the nvidia tools correctly.
#3 when you save your file, make sure you saved with the right format, don't tell it to save a png file and then name it 'bmp' or something
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FIXED!!!!! apparently I used the wrong size template |
I must have copied the template wrong in the first place :P
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So what I suggest would be - remove your downloads folder. Then pick a few _beddings_ (not custom beds!) to put back into your game. In your my docs-sims - folders, delete all the thumbnail files and all the cache files, they will regenerate. Then run your game, and see if your beds behave normally. Don't save of course, assuming you are testing on a lot that had custom content. Assuming this works, then look at 'game help' for suggestions on how to sort through your downloads and find the bad one(s).
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I forgot to say thanks for your little tutorial!
I had been trying to make good looking beddings for several days and almost got it on my own, but you hit the mark!
And now I have figured out the correct measure of how much I have to cut out from the double bed and put onto the single bed.
Our team (Blackys Sims2 Zoo) was very interested in your tutorial, and so I made a short translation for them, which of course we don't publish, as I told them that you don't want that.
Thank you very much, now it's really fun making beddings!!
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Am I allowed to public my translation together with my experiences on our website and give you the link?
Or can I upload it here as well?
Or shall I first of all send you a copy of it so that you can have a look?
That would be rally great!
Come and visit Blackys Sims Zoo
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I got a bad cold and then my internet didn't work, but today I sent you a mail.
Please tell me if something is wrong.
THANK YOU!
Come and visit Blackys Sims Zoo
http://www.modthesims2.com/showthread.php?t=225246
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Can I just use Darts' Template? It looks complicated, and I still don't know how to put some color with the paintbrush without messing up the shadows, but I can try. What are the disadvantages with Darts' Template? This will be my last question, I promise not to bother anymore. Just help me with these questions; be brief, because when you extend your answer, it gets very confusing
Questions:
-Which template is more easier to use?___Both Templates
-Which one has more advantages?___Both Templates
-How can i fill some color to the sheetfolds without messing the shadows?(something tells me that I should start with the channels__Darts' Template).
-In Dart's Template, there's some sort of grid that guides you to every part of the bed, it even places automatically your marquee in the spot of the pattern, depending on how close it was to the pattern. Could I make the pasting from where Darts guided it?
I think that Darts' Template would help better, unless you say 'no' on it.
Thanks for your help, Tig
NOTE: nelson_ts2fan_loco is not my name anymore
my real name is Nel
N-E-L
Thank you for your attention
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Nel
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I just want to be sure I'm not jumping too far ahead of myself. I dove into the deep end in a few months back and after making a series of uber ugly tables decided I needed to actually follow the sage advice given here at MTS2 and take it slowly. Plus I need to walk away from walls and floors for awhile (I've actually had dreams about them) and today I find myself with a whole day of nothing but laundry required of me!
So, this looks more challenging than photo studio and a step in the right direction for recoloring say... counters maybe?
Thanks in advance and sorry for rambling. I tend to get too wordy jumping from one thought to the next when I'm typing.
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With any luck all will go smoothly and I won't need to make a pest of myself.
Thanks again.
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My question is about the seam on the single bed on the sheet area. The duvet didn't make one so why does the solid colored sheet have a seam? I did quickly scan this thread, but it's getting kinda long. It's late and I was just really excited I recolored my first object and got it into the game!
Thanks!
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I get that problem alot when it comes to the single beds..
Best to ya!
xts
Or you could carefully grab and cut and paste the top segment with the lower part of the bed, instead of using the one the template provided.
"Undertake something that is difficult; it will do you good. Unless you try to do something beyond what you have already mastered, you will never grow." - Ronald E. Osborn
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This is entirely new to me and until this morning I didn't even realize you could select the different Maxis beddings in SimPE. Sorry to be a bother.
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on the single beds and i'm not sure how to fix them, any help/suggestions would be greatly appreciated.
So on the penguin bed, you should get 2 penguins on the twin bed, I think. If part of the left-most penguin shows on your cut and paste, then go edit it to make that little bit green instead.
On the asian bed, you might get a little bit of the lettering - if you do, I would suggest again that you edit it off of the single bed using a clone brush or whatever method you can to put some of the backgroun there instead.
Now my experience with these templates (which I didn't make) is that they are a couple of pixels off - so when you get your bed into the game, you'll see that the seam doesn't match up perfectly. Try moving your single bed section 2-3 pixels over towards the left to get a perfect match in game. (it's been a while since I made a bed)
"Undertake something that is difficult; it will do you good. Unless you try to do something beyond what you have already mastered, you will never grow." - Ronald E. Osborn
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Well, I have got one problem. I followed your tutorial step by step, as well as the one of Numenor, but I cannot change the bedding. I export the Maxis one, create a file of it. Now, shall I edit and overwrite it or shall I create the new file?
Is it possible to replace the Maxis bedding with a new one in bmp format?
Sorry you have to answer such a trivial question but I did my best to find out where the problem was and had no idea. I am not experienced in SimPE and althou I am enthusiastic enough, every beginning is hard.
So thanks in advance.
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have a pint
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First off I would like to thank Tiggerypum for the fab template for the bedding.
I have been making bedding with it for quite some time but still the single was a little off and needed tweaks. I know...lol my eyesight!
I decided to go grab the single bed mesh in studio max so I could see exactly where the lines started and ended for which I did a texport screen.
So I have this now on my site and its very useful to use as a new layer in conjunction with your template.
I had to zoom in close to see the exact edge of the mesh lines with the grid in photoshop but the bedding came out perfect.
Obviously the maxis texture covers the double bedding too and this just maps out the single so you can see where it lies on the texture.
Hope you find it useful too.
Hugs
Mummysim
Link is here: http://simsdivine.com/home2/index.php?topic=47.0
"Undertake something that is difficult; it will do you good. Unless you try to do something beyond what you have already mastered, you will never grow." - Ronald E. Osborn
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Now for my problem; I usually make everything in five colors. I start out with one, and after I'm done making my recoloring I go back and just change the hue of the texture image. If I input the number 72 in the hue changer (photoshop) I get five nice colors and then get back to where I started. =)
However, I found that if I do the same with the bedding, and just chose "save as" in SimPE, the package files will overwrite each other in the game. Is there an easy way around this? Like a number somewhere that needs changing?
I can just make a new project for each color, but it takes a little more time...
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I tried to aplly your method for the first time with Rgile template. And it appears that the red part is larger than the light yellow one : 180 pixels and 172 pixels.
So, when I copy the "light yellow part" to past it on the red one, there's au gap on both sides of the single bed left part. It's the same for the sheet.
Are those gaps normal ? (see red arrows on image under)
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I edited one of the templates to get the precise location of the seam between the left en right part of the single bed. As you can see on the screenshots with the crosses, the seam wasn't quite where the colored parts ended. I edited the template to correct this, so that making the seams seamless should be easier.
I packed a PSP and a Photoshop template file.
Edit: After testing another bedsheet I still saw a seam, will be working on this, will update later.
Edit2: Repacked the template, should be alright now.
templates2.rar (687.2 KB, 49 downloads) - View custom content | ||
Size Packed Ratio Date Time Attr CRC Meth Ver ------------------------------------------------------------------------------- template_sheets.psd 1447080 341650 23% 06-07-08 17:57 .....A. 635D3AAE m3f 2.9 template_sheets.pspimage 564102 361865 64% 06-07-08 17:57 .....A. F8BD1671 m3f 2.9 ------------------------------------------------------------------------------- 2 2011182 703515 34% |
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