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Clock Mod... 12 Hour/24 Hour Switch Mod

by Pilot76103 Posted 21st Sep 2005 at 3:56 AM - Updated 11th Mar 2008 at 5:00 AM by Pilot76103
 
98 Comments / Replies (Who?) - 97 Feedback Posts
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Test Subject
Original Poster
#2 Old 21st Sep 2005 at 3:56 AM Last edited by Pilot76103 : 21st Sep 2005 at 3:02 PM.
Ok Mod is online now... Enjoy!!!
Test Subject
#3 Old 21st Sep 2005 at 6:07 AM
Hope this gets uploaded soon... the 24 hour system has me calculating to figure out what time it is.... >_<
Good job fixing it. ^_^
Field Researcher
#4 Old 21st Sep 2005 at 10:19 AM
24 hour clock is VERY easy. If its after 1200 hours just subtract 12 to get the time.

Example: 1700 - 1200 = 500 or 5 pm.

- GunMod
Freelance Game/Software Designer
GunMod's Forums


Tip to Never Get Lost: Remember, No Matter Where You Go, There You Are!
Instructor
#5 Old 21st Sep 2005 at 12:41 PM
Please be aware that if you change your locale with this patch, unexpected results may occur, as the game actually keeps a separate text list for *everything* for US and proper English.
If you have any user created objects where the creator forgot to provide or change text for the en_uk locale, its name and description may change to something unexpected.

If you're using an NPC name mod by someone (or one of my older versions) which does not include names for both locales, your NPCs, townies, and playable ex-NPCs/townies may suddenly change their names.
Test Subject
#6 Old 24th Sep 2005 at 1:15 AM
Quote: Originally posted by GunMod
24 hour clock is VERY easy. If its after 1200 hours just subtract 12 to get the time.

Example: 1700 - 1200 = 500 or 5 pm.


Oh yeah, it is easy to figure out, but I just perfer being able to tell right off, and having it match my own clocks around the house.
Lab Assistant
#7 Old 30th Sep 2005 at 12:41 AM
Thanks..will give it a try!
Lab Assistant
#8 Old 30th Sep 2005 at 3:27 AM Last edited by rainbow : 4th Oct 2005 at 4:22 AM.
Thank you so much for this mod! I was going crazy trying to figure out how to get my game to display the time correctly in 12 hour time with 'am' and 'pm' as in Uni! I couldn't figure out why they had fixed it in Uni and then went back to the old format in NL.
Test Subject
#9 Old 2nd Oct 2005 at 3:40 PM
looks good, i will try it.
Lab Assistant
#10 Old 3rd Oct 2005 at 7:48 PM
So en_uk has 24 hour clock? I wanted to play Sims in english but hated that 12 hour clock that seemed to be in both uk and us languages..
Test Subject
Original Poster
#11 Old 4th Oct 2005 at 6:40 PM
Yes, the en_uk has the 24 hour clock so thats the registry file you will want to add to the game.
Guest
#12 Old 23rd Oct 2005 at 2:55 AM
I was wondering if anyone here knows how to change the time format in The Sims 2 (plus eps). What I mean by that is, changing the speed of "sim" time to real time, hence...seconds in real time, equal seconds in sim time.
Test Subject
#13 Old 26th Nov 2005 at 7:22 PM
Quote: Originally posted by BiG_CaT
I was wondering if anyone here knows how to change the time format in The Sims 2 (plus eps). What I mean by that is, changing the speed of "sim" time to real time, hence...seconds in real time, equal seconds in sim time.

Yeah, I've always wondered that too. Is it possible?
Lab Assistant
#14 Old 26th Nov 2005 at 7:29 PM
Quote: Originally posted by PeAcHySpArkLe
Yeah, I've always wondered that too. Is it possible?
I dont think so, but imagine how boring the game would be at that speed. Sims' interactions with each other and more specifically interactions with objects are shortened from what they would probably take in real life so you can fit all the normal activities of a person into one sim day.
Lab Assistant
#15 Old 26th Nov 2005 at 7:32 PM Last edited by ts1&2fanatic : 28th Nov 2005 at 1:13 AM.
Great work Pilot!

Big_Cat- have the game clock synched with your system clock! Good Idea! I'll look into that.
Field Researcher
#16 Old 27th Nov 2005 at 11:57 PM
whoa ..that is a good idea indeed........

Quote: Originally posted by ts1&2fanatic
Greta work Pilot!

Big_Cat- have the game clock synched with your system clock! Good Idea! I'll look into that.
Field Researcher
#17 Old 30th Dec 2005 at 4:58 AM
Sorry if this question sounds dumb!

But does this clock run on REAL time? minutes are real minutes and hour is real hour?

Uncle Rico: Napoleon, you know we can't afford the fun pack. What, do you think money grows on trees in this family? Take it back! And get some Pampers for you and your brother while you're at it.
Test Subject
#18 Old 1st Jan 2006 at 10:53 PM
Quote: Originally posted by Vasculio
Sorry if this question sounds dumb!

But does this clock run on REAL time? minutes are real minutes and hour is real hour?


no.

its merely adjusts the ingame clock from 24->12 or visa versa. and ingame, time is still sped up as usual.
Test Subject
#19 Old 6th Mar 2006 at 2:28 PM
Hey, thanks for this mod, but, does it go in downloads folder?
Forum Resident
#20 Old 6th Mar 2006 at 3:09 PM Last edited by eddief66 : 6th Mar 2006 at 3:17 PM.
Quote: Originally posted by Armaya
Hey, thanks for this mod, but, does it go in downloads folder?




No, it's a registry edit. You double click on it and you'll get a message asking if you want to add this information to the registry and then you select yes. That's why you should backup your registry before using it.


Pilot, thanks for making this and for updating it for OFB. Before I used this my sims were eating dinner at 19 O'Clock and going to bed at 24 O'Clock.
Test Subject
#21 Old 6th Mar 2006 at 11:55 PM
Thankyou Eddief66 for the info
Test Subject
#22 Old 7th Mar 2006 at 3:44 PM
thankyouthankyouthankyouthankyou . i just got the ofb ep and my old clock mod doesn't work now.
Test Subject
#23 Old 16th Mar 2006 at 8:26 AM
what I must do I play this with 24h and can play in German with that
Test Subject
#24 Old 25th Mar 2006 at 9:49 PM
The Link is not working?
Test Subject
#25 Old 18th Apr 2006 at 11:58 PM
does it still work with the family fun pack?
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