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- Custom Collections Icons...
Replies: 5 (Who?), Viewed: 4706 times.
#1
13th Oct 2005 at 3:19 AM
Posts: 55
Thanks: 1353 in 8 Posts
Custom Collections Icons...
Does anyone know, or are there any tutorials for making your own icons for your in game collection folders? I hate those stupid icons not to mention they tell me NOTHING about what's in the file! I know I saw someone post some icons for download somewhere but I can't find them now :confused:Thanks A Bunch
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#2
17th Oct 2005 at 12:39 AM
Open the package containing the collection (that, by the way, can be freely renamed, for readability sake...).
In the resource tree (left, on the screen), select the filetype "jpg/tga/png Image" and then right-click on the file that appear in the main window (called jpg/tga/png Image, as well); select "Extract", browse to the folder where you want to save it, and give it any name, but be sure to change the extension to .tga.
Now, in the folder you have a .tga image (it contains an alpha channel, for transparency), that you can edit with a paint program.
When done, save the image in .tga format and close the paint program.
Right-click again on the "jpg/tgs/png Image" file, and choose "Replace".
Browse to your edited .tga image and load it.
Commit and save; your collection now has a new icon!
I've finally started my Journal. Information only, no questions.
My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)
In the resource tree (left, on the screen), select the filetype "jpg/tga/png Image" and then right-click on the file that appear in the main window (called jpg/tga/png Image, as well); select "Extract", browse to the folder where you want to save it, and give it any name, but be sure to change the extension to .tga.
Now, in the folder you have a .tga image (it contains an alpha channel, for transparency), that you can edit with a paint program.
When done, save the image in .tga format and close the paint program.
Right-click again on the "jpg/tgs/png Image" file, and choose "Replace".
Browse to your edited .tga image and load it.
Commit and save; your collection now has a new icon!
I've finally started my Journal. Information only, no questions.
My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)
I *DON'T* accept requests, sorry.
#3
17th Oct 2005 at 8:21 AM
Posts: 11,682
Thanks: 9675 in 11 Posts
That's pretty useful, thanks. I was wondering what to do when I ran out of icons there. And can the collection be shared in that way?
"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
#4
17th Oct 2005 at 2:31 PM
Yes, the new icon is contained into the collection package (this is true also when you use the built-in icons).
I've finally started my Journal. Information only, no questions.
My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)
I've finally started my Journal. Information only, no questions.
My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)
I *DON'T* accept requests, sorry.
#5
18th Oct 2005 at 1:03 AM
Posts: 55
Thanks: 1353 in 8 Posts
Thanks Bunches Numenor!
#6
26th Jul 2007 at 4:31 AM
Posts: 4,403
Thanks: 10657 in 115 Posts
Collection file modding related threads:
Changing Icons For Existing Collections
http://www.modthesims2.com/showthread.php?t=123906
Collection Files?
http://www.modthesims2.com/showthread.php?t=213105
collection icon?
http://www.modthesims2.com/showthread.php?t=186283
Comunity Objects
http://www.modthesims2.com/showthread.php?t=57823
Custom Collections Icons...
http://www.modthesims2.com/showthread.php?t=96184
How to create custom Collection Folder Icon?
http://www.modthesims2.com/showthread.php?t=241536
How do I make custom "collection-icons"?
http://www.modthesims2.com/showthread.php?t=170301
Renaming collection files with SimPE http://www.modthesims2.com/showthread.php?t=179754
Changing Icons For Existing Collections
http://www.modthesims2.com/showthread.php?t=123906
Collection Files?
http://www.modthesims2.com/showthread.php?t=213105
collection icon?
http://www.modthesims2.com/showthread.php?t=186283
Comunity Objects
http://www.modthesims2.com/showthread.php?t=57823
Custom Collections Icons...
http://www.modthesims2.com/showthread.php?t=96184
How to create custom Collection Folder Icon?
http://www.modthesims2.com/showthread.php?t=241536
How do I make custom "collection-icons"?
http://www.modthesims2.com/showthread.php?t=170301
Renaming collection files with SimPE http://www.modthesims2.com/showthread.php?t=179754
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